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  1. T

    Lua Spells - damage depending from skill problem

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) function onGetFormulaValues(cid, skill, attack...
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    Lua Spells - damage depending from skill problem

    looks like its what im looking for but i get error Warning: [Event::loadScript] Can not load script. data/spells/scripts/attack/exp losion.lua data/spells/scripts/attack/explosion.lua:8: 'then' expected near '='
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    Lua Spells - damage depending from skill problem

    Well Cykotitan. I want this script it's (explosion rune) to be based on your skill value. and if its possible if you have a AXE in hand it will get axe skill + wep atk as max hit. If you have Sword it will get sword skill + wepon atk as max hit and same for Club. And if you dont have any of...
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    Lua Spells - damage depending from skill problem

    i tried to write skill = getPlayerSkill(cid, SKILL_1) and all these numbers i tried all kind of things.. i think i miss some in my sources or something.. i tried skill = getPlayerSkill(cid, 1) and it worked ! thank you for helping me!
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    Lua Spells - damage depending from skill problem

    my server only listen to fist values, no mather i i write SKILL_AXE it goes by the fist skill.. if i write skill it goes by fist what ever i type its fist.. something i could edit in the sources to make this function work? i get no errors in my console.
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    [Creaturescript] Frag reward

    haha no they dont bcs i didnt add in there sorry just paste local reward = {5805, 1} doPlayerAddItem(cid, 5805, 1) in the top of the script.
  7. T

    [Creaturescript] Frag reward

    function onDeath(cid, corpse, deathList) if getPlayerLevel(cid) then if isPlayer(cid) and isPlayer(deathList[1]) then c_level = getPlayerLevel(cid) k_level = getPlayerLevel(deathList[1]) if k_level - c_level <= 50 then local v = { killer_name = getCreatureName(deathList[1]), killer_level...
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    [Sweden] Crying-Dog 7.4

    just get everyone that they pkey and kill those guys? lol.
  9. T

    Player does not lose target.

    give me link to your sources and see if i cand find where and pharaps whats causing this bug.
  10. T

    Player does not lose target.

    You need to edit the sources.
  11. T

    Weapon

    um.. when does it need to show it? always if player dont have a sword in hand or what?
  12. T

    First items prevents players from logging in

    Maby you dont have voc id 12 in your vocation.xml?
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