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  1. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    SOLVED thanks to @Il Knight by adding the following to the end of login.lua (right above the last return true): if player:getLastLoginSaved() > 0 then local hp = player:getStorageValue(5678) local chp = player:getHealth() local mp = player:getStorageValue(5679)...
  2. Crevasse

    How can I edit an item to be a container?

    @Sebastian Vega I have used TFS1.2 and OTX, I like both. Working on an OTX project right now.
  3. Crevasse

    How can I edit an item to be a container?

    Oh snap man I've never used that one before I'm not sure. All I know is from my own experience from adding custom items is this: 1) Put the sprite in the game with Object Builder, 2) mark all the attributes/flags in Object Builder (container, useable, pickupable, etc), 3) edit the items.otb...
  4. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    Sure man! It's this one: OTX Server 3 - Based on TFS 1.2 (7.6/7.72 - 8.6 - 8.70/71 - 10.96) I downloaded the 7.72 source and compiled without making any changes.
  5. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    Yes @Xeraphus I mentioned that in a previous comment, it seems to be the last piece only is saved.
  6. Crevasse

    How can I edit an item to be a container?

    What type of server are you using?
  7. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    @Il Knight hey man thanks for the response but I don't think I understand exactly what you mean. Maybe I'm just not experienced enough but I don't know what "print" means or what it does or why I need to use it. Could you explain it in more detail? Thank you!
  8. Crevasse

    How can I edit an item to be a container?

    You also need to edit the items.otb and make sure you flag it as a container in there. If you don't do that, only changing the xml file won't fix it.
  9. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    As soon as I login: You lose 260 hitpoints. You are dead. That one doesn't work xD
  10. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    Yeah I've seen those ones that SN4KY linked but I thought they were a bit too complicated for what I was going for (although they look cool), just some simple health boost attributes. Well I'll work on making one and I'll check back if I need help, I'll also wait to see if Xeraphus can discover...
  11. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    You're very correct, I could do that. I am just more familiar with doing the attribute key and movements (because it is simpler). Would I just need to create a creaturescript for the movement? Could I still make it so different armors do different bonuses though? Yeah I know I can only wear 1...
  12. Crevasse

    Solved Lifesteal Melee Weapon [TFS 1.2]

    @Itutorial This script looks sweet! Would I need to change anything at all to get it to work for OTX3?
  13. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    @Xeraphus I think you're on to something, it seems to be only saving the HP for the most recent one. @Makalo <item id="2476" article="a" name="knight armor"> <attribute key="weight" value="12000"/> <attribute key="armor" value="12"/> <attribute key="slotType"...
  14. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    <movevent event="Equip" itemid="2476" slot="armor" function="onEquipItem" /> <movevent event="DeEquip" itemid="2476" slot="armor" function="onDeEquipItem" /> <movevent event="Equip" itemid="2477" slot="legs" function="onEquipItem" /> <movevent event="DeEquip" itemid="2477" slot="legs"...
  15. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    K I will check that. Just curious, why would it save for 1 piece of equipment but not 2? xD Thanks for letting me know Xeraphus, I changed the title! I knew OTX3 was based off 1.2 but I didn't know how different it was :P
  16. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    ~*~*SOLVED*~*~ I encountered an interesting problem when changing a player's max HP with equipment. I set Knight armor and Knight legs to increase the wearer's max HP by 20% (each) by adding the maxhitpointspercent attribute and then changing movements.xml. This works just fine, the issue comes...
  17. Crevasse

    Solved Lifesteal Melee Weapon [TFS 1.2]

    Try this: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1.0, 0) function...
  18. Crevasse

    Vocations Regen

    If it's a problem like Wolffy described, you would need to a) find a new distribution that supports regen rates or b) edit the source and recompile. I recommend a).
  19. Crevasse

    Solved Berserk spell help

    Np bro. ehhh just curious why does ur script contain this? local config = { [0] = {combat_effect = 7}, [1] = {combat_effect = 7}, [2] = {combat_effect = 7}, [3] = {combat_effect = 7}, [4] = {combat_effect = 7}, [5] = {combat_effect = 10}, [6] = {combat_effect = 10}...
  20. Crevasse

    Lua Lua Script Error

    Version? Read the rules before you post.
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