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  1. eyez

    TFS 0.X Exausted SSA/Might Ring

    It did not, i already tried both :(
  2. eyez

    Back to real tibia Antica what to do...

    lvl 999 to do nothing inside the door, and lvl 1000 to be pretty
  3. eyez

    TFS 0.X Exausted SSA/Might Ring

    - I've already tried to restart the storage, and event try to use another one - My movemments.xml are: <movevent type="Equip" itemid="2197" slot="necklace" event="script" value="onequip_exausted_pvp/ssa_exhaust.lua"/> <movevent type="DeEquip" itemid="2197" slot="necklace" event="script"...
  4. eyez

    TFS 0.X Exausted SSA/Might Ring

    Should i use the original movemment.cpp https://github.com/Fir3element/3777/blob/master/src/movement.cpp Or uses the @danielsalim1 one https://pastebin.com/DsTcXPus ???
  5. eyez

    TFS 0.X Exausted SSA/Might Ring

    The strange thing is: There is no errors on console I'm using this: Fir3element/3777 (https://github.com/Fir3element/3777/tree/master/src) With this scripts i can do equip SSA on hands, but on amulet slots shows There is not enought room.
  6. eyez

    TFS 0.X Exausted SSA/Might Ring

    No, i mean it is not working, with this script cant even equip a SSA
  7. eyez

    TFS 0.X Exausted SSA/Might Ring

    By using: local exhaust = 5 --seconds local eStorage = 55510 function onEquip(cid, item, slot, boolean) if getCreatureStorage(cid, eStorage) > os.time() then return false end doCreatureSetStorage(cid, eStorage, os.time() + exhaust) return callFunction(cid, item.uid...
  8. eyez

    TFS 0.X Exausted SSA/Might Ring

    For those who want to change their own movemment.cpp the changes from @danielsalim1 are: change l609 return moveEvent->fireEquip(player, item, slot, isCheck); to l609 return moveEvent->fireEquip(player, item, slot, isCheck, true); change l617 return moveEvent->fireEquip(player, item...
  9. eyez

    TFS 0.X Exausted SSA/Might Ring

    Using your movemment.cpp and using this scripts to control the exausted: movemments.xml <!-- onequip_exausted_pvp --> <movevent type="Equip" itemid="2197" slot="necklace" event="script" value="onequip_exausted_pvp/ssa_exhaust.lua" /> <movevent type="DeEquip" itemid="2197"...
  10. eyez

    TFS 0.X Exausted SSA/Might Ring

    Your movement.cpp is empty Could you just tell me what to do in my? https://pastebin.com/qZNeAzL7
  11. eyez

    TFS 0.X Exausted SSA/Might Ring

    Like this? hastebin (https://hastebin.com/cowegohufo.php) I'm getting some errors: CC = g++ movement.cpp: In member function ‘bool MoveEvent::executeEquip(Player*, Item*, slots_t, bool)’: movement.cpp:1282:23: error: ‘equip’ was not declared in this scope lua_pushboolean(L, equip ...
  12. eyez

    TFS 0.X Exausted SSA/Might Ring

    I was thinking, after all this time, no one could do it to work, not even @Xikini Is it impossible to do in lua? I dont know how to change source code, it still clean like Fir3element/3777 (https://github.com/Fir3element/3777/tree/master/src) But the a bad thing about 8.6 servers is: PvP = bot...
  13. eyez

    TFS 0.X Exausted SSA/Might Ring

    bump
  14. eyez

    TFS 0.X Exausted SSA/Might Ring

    No one know it? :(
  15. eyez

    TFS 0.X Exausted SSA/Might Ring

    bump
  16. eyez

    TFS 0.X Exausted SSA/Might Ring

    bump
  17. eyez

    TFS 0.X Exausted SSA/Might Ring

    I've added it on the last line of 000-const On login registerCreatureEvent(cid, "ssamightExausted") <event type="moveitem" name="ssamightExausted" event="script" value="ringamulet.lua"/> And on movemments: <movevent type="Equip" itemid="2197" slot="necklace" event="function"...
  18. eyez

    [MAP] What is this 2 items ID?

    Thank you!
  19. eyez

    [MAP] What is this 2 items ID?

  20. eyez

    TFS 0.X Exausted SSA/Might Ring

    bump
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