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Search results

  1. A

    OUTFITS ERROR (NEKIRO DOWNGRADE 1.5)

    Here it works perfectly
  2. A

    OUTFITS ERROR (NEKIRO DOWNGRADE 1.5)

    post your spr and dat
  3. A

    OUTFITS ERROR (NEKIRO DOWNGRADE 1.5)

    The sprite was entered incorrectly
  4. A

    Need help with bug map otx

    Use TFS 1.5 downgrade, there are several bugs fixed
  5. A

    Need help with bug map otx

    I am not able to reproduce the error
  6. A

    Need help with bug map otx

    Is it correct player speed in player.h. What is the protocol version? And OTX version?
  7. A

    Need help with bug map otx

    post your player.h and make sure there is no script in actions for this function
  8. A

    Need help with bug map otx

    Like for example?
  9. A

    Lua broken amphora enter banuta 1.5

    I remember that the original teleport is already in its defined location, but the player is only teleported if the amphoras are broken, automatic respawn of the amphoras, on my server it works the way I told you
  10. A

    Lua broken amphora enter banuta 1.5

    tag: <movevent event="StepIn" uniqueid="12129" script="quests/the ape city/Mission9TheDeepestCatacombsteleport.lua" /> create a file in movements/scripts/quest/theapecity/Mission9TheDeepestCatacombsteleport.lua function onStepIn(creature, item, position, fromPosition) local player =...
  11. A

    MyACC - Cannot find config.lua file. Ubunu 22.04

    wouldn't the directory be like that? /home/ddd/Desktop/OTS/
  12. A

    Teleport player every 2 minutes

    It doesn't work synchronized with the map script. I believe it has to be onThink, just like I was trying to do
  13. A

    Teleport player every 2 minutes

    No bro, the lever was just a reference I had for the TP to happen automatically. It works like this... Every 2 minutes the boat rises and falls with the flood, and with that the player is teleported to the same position upstairs and the same thing downstairs. In fact there is no lever in this...
  14. A

    Teleport player every 2 minutes

    Yes bro 1677693162 I managed to make it work only one position back and forth, just changing the floor as it should be, but I would have other positions of the boat to do the same, but I am not able to make it work, could someone help me? Note: The lever is just a reference for the player to be...
  15. A

    Teleport player every 2 minutes

    I'm doing the soulwar quest on my server, could someone make me the script in which the player is teleported every 2 minutes in the boats? in all there are 8 boats In this case, the player teleports to the same position for the upper or lower floor
  16. A

    Lua Script inundate soulwar

    Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/inundate.lua:onThink data/globalevents/scripts/inundate.lua:8: attempt to index a nil value stack traceback: [C]: in function '__index' data/globalevents/scripts/inundate.lua:8: in function...
  17. A

    Lua Script inundate soulwar

    up
  18. A

    Lua Script inundate soulwar

    I'm trying to create soulwar's inundate script, does anyone know how to remove the inundate map? The lever is for reference only. local positions = { Position(33862, 30999, 8) } function onThink(interval, lastExecution) local item for i = 1, #positions do item =...
  19. A

    Lua Script inundate soulwar

    I'm trying to create soulwar's inundate script, does anyone know how to remove the inundate map? The lever is for reference only. local positions = { Position(33862, 30999, 8) } function onThink(interval, lastExecution) local item for i = 1, #positions do item =...
  20. A

    TFS 1.X+ Combo Count tfs 1.5 772

    I don't know c++, but to try to help, I believe this is in creatureevent.cpp, deleting everything that refers to secondarydamage haha, that's what I would try
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