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  1. C

    Random Map Generator

    ok, made a very simple one that just fills a 128x128 area with grass --teste --soh gerar 128x128 tiles de grass require "bit32" --SPECIAL CHARACTERS NODE_START = 0xfe NODE_END = 0xff ESCAPE_CHAR = 0xfd --OTBM NODE TYPES OTBM_ROOTV1 = 1 OTBM_MAP_DATA = 2 OTBM_ITEM_DEF =...
  2. C

    Random Map Generator

    making a big map can take days or months it's useful cuz it's fast and with enough programming it can be made very realistic
  3. C

    Random Map Generator

    I know programming, I'm just throwing the idea out there before trying, see what people think And it's not lazy, it's efficient
  4. C

    Random Map Generator

    who cares? its just tiles, and they just randomize tiles of the same type did I express myself that bad? making a whole otbm from scratch, no mapper involvement necessary, the generator decides where it puts sand,mountains etc
  5. C

    Random Map Generator

    randomizing some tiles is different from making a whole otbm from scratch
  6. C

    Random Map Generator

    wouldn't be too hard would it? for tiles: grass/sand/earth/water then have a mountain generator, a cave generator and a building generator make some lava too and anything else I might've forgotten, it can all be generated, monster spawns too
  7. C

    Flying

    i was thinking about how it would be cool to make 'war in the sky', and as i was testing things here i just found out that you can send magic effects to positions without tiles, so you would not have to create tiles for all the sqms affected by the spell, you'd just send the magic effect if the...
  8. C

    Flying

    Let's discuss flying in otservers. :) I think one problem is you can only teleport to places with tiles, so you'd have to fill your maps with tiles of id 460 to allow the players to fly everywhere. You can't create a ground item (of id 460) in a place where there is no tile, and the tiles...
  9. C

    Lua Function Saving map in game - creates a new otbm

    i guess i'm the only one who tested it, but it worked fine with me, didn't find any bugs... if you wanna test it too, it would be great
  10. C

    Lua Function Saving map in game - creates a new otbm

    @oskar I think in your case it is declared in itemattributes.h itemattributes.h, public of class ItemAttributes: virtual bool isComplex() const {return (15 & m_attributes) != 0;}
  11. C

    Lua Function Saving map in game - creates a new otbm

    weird.. can you pass me your item.h? also, ctrl+f m_attributes, see where it is declared
  12. C

    Lua Function Saving map in game - creates a new otbm

    I did it with the idea of ​​allowing players to build houses in the woods and save the houses and such How did I do? I took the saveMap from Remere (which is open source) and modified it a bit and adapted to what OTServer has. I tested and ran it on theforgottenserver 0.2rc9 It will...
  13. C

    Action shows all functions

    here it goes: function onSay(cid, words, param) local t = {} table.foreach(_G,function(k,v) table.insert(t,k) end) table.sort( t) doPlayerSendTextMessage(cid, 20, "Functions found:") for y = 1, #t do if type(_G[t[y]]) == "function" then doPlayerSendTextMessage(cid, 22, t[y])...
  14. C

    Action shows all functions

    wow, that's easier :(
  15. C

    Paddle Boat

    looks alright to me
  16. C

    My little action :)

    cool vid bro
  17. C

    Paddle Boat

    That's because I couldn't edit the map at the time - When it is ready, you will not need to put the boat in the water erasing the edges, as in the video. - There will be ports on the map, through rivers and oceans, and you descend into the boats. ;p
  18. C

    Paddle Boat

    YouTube - barco a remo - PARTE 1 YouTube - barco a remo - PARTE 2 unedited, but split into two to get to the upload. put in full screen if you want to read the conversation :) If the sound of the keyboard annoys you, remove the volume can be good. An offer, Tibiatar...
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