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local switchBridge = Action()
local leverOn = 1946
local leverOff = 1945
local bridgeTile = 1284
local effect = CONST_ME_POFF
local bridgePos1 = Position({
x = 32426,
y = 32201,
z = 14
})
local bridgePos2 = Position({
x = 32426,
y = 32202,
z = 14
})
local bridgePos3 =...
I've tried tapping here, but the script doesn't create objects in empty, null, or unfloored places. And way would be to use Game.loadMap and another problem would be some way to remove it when using lever again