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  1. Swiff

    NPC's are taking items from equp before the backpack.

    Is there no solution to this? Or does noone know? Or maybe someone don't want to share? I'm using TFS 0.3.6pl1 from: svn://svn.otland.net/public/forgottenserver/tags/0.3.6pl1
  2. Swiff

    [Mod] Random Item Stats

    Anyone know how I can get the attackspeed attribute to work? I can get the stat and everything. but it doesen't give me any boost in attackspeed when equipped. crossbow = legendary crossbow (Range:5, Hit% +53). [Attack Speed: +45%] [Hit Chance: +53%] No difference in attackspeed I'm using...
  3. Swiff

    Anyone seen stians Dev-Cpp lately?

    http://otland.net/threads/compiling-windows-how-to-set-up-a-compiler-noob-friendly-tutorial.193878/#post-1871450 Link didn't work week ago when I tried. But now it did so. You're welcome
  4. Swiff

    Windows Simone's - RME

    So I've been working on same map for.. well, since client 8.0 and 8.1 was hot. I've been using simone's map editor for all these years, and my map is now 39 mb and i have 200 custom monsters in it, + some npcs. I now feel like I'm missing out on a few features that would make my mapping life...
  5. Swiff

    High Exp monster needed

    Here's a simple edited monster for level 3k~ It is however balanced with around exp = 700 <?xml version="1.0" encoding="UTF-8"?> <monster name="Hammering Giant" nameDescription="a hammering giant" race="blood" experience="580000" speed="340" manacost="0"> <health now="102500"...
  6. Swiff

    Monster "absorb" player spell

    Hello! Monsters can hurt eachother with their AoE spells, I am trying to make a monster that heals it nearby monsters. I've tried puting element resist to above 100 percent but it does nothing. For example: This mosnter does ice wave, if another monster stands in it, it will be healed instead...
  7. Swiff

    Looking for 1 more tester to complete team

    @ Joepod Client 8.6 is not compatible with my map for some reason. getting debuged everywhere, I'm not planning on debuging this huge map to get, what is it in 8.6 mounts? ;P
  8. Swiff

    OpenTibia SpellCreator: A graphical spell creation enviroment

    Did anyone get this to work yet? Bump~
  9. Swiff

    Looking for 1 more tester to complete team

    BUMP! been doing more solo testing, but I'd really like to balance the quests that require a team.
  10. Swiff

    Monster Spell damage formula

    Bump! Monsterspells with phases are awesome! If they work!
  11. Swiff

    Feature Increase player damage

    Erikas, this source edit won't give any compile errors. but it wil lcrash my server when there's noone online that dmg you, just like I've described and illustrated here: http://otland.net/threads/damage-owner.207969/
  12. Swiff

    help in firestorm event

    I'm looking through this script and I'm not getting much. It seems you can start the event manually in this order: !event !startfire However, I can't help you to turn off the days and time, I don't understand this code: local daysOpen = {} for k, v in pairs(configFire.days) do...
  13. Swiff

    Compiling damage owner?

    I'm not sure how to describe it. after I've implemented a number of source changes, namely: http://otland.net/threads/increase-player-damage.177331/#post-1991331 <- fault http://otland.net/threads/level-and-vocation-instead-of-world-name-on-character-login.158447/...
  14. Swiff

    Windows Server crashed when my friend try to log in.

    I would recomend another distribution from the download section! Maybe you are using wrong server with wrong map? Or wrong client with wrong server. I'm not sure but server should not crash, client should crash first.. So I recomend using another distro! Or if you have the source code and know...
  15. Swiff

    Lua help with balanced vocations

    Legoland, just stay true to the vocations. As Imfreezing suggested. You can still create new custom spells that are intrestning with a bit of creativity. As for balancing, it's testing, testing, testing and test again. If you get bored of it, ask someone else to test it. But keep the goal of...
  16. Swiff

    [Mod] Random Item Stats

    @Ganjaaa It says right in the beginnigng of the script: tiers, attr = {}, {} tiers['rare'] = { color = 66, -- color of 'RARE' text extra = {0, 0}, attrNames = true, -- show attribute names instead of rare chance = { [1] = 20000, [2] = 5000 -- chance for 2nd stat...
  17. Swiff

    Compiling "was not declared in this scope"

    Yeah, but he had written that I should add " uint32_t extraAttackSpeed;" And it's very confusing for me since I have never worked in source before... I don't even know c++ :p I did however repost the guide with the small edits for anyone who would be as noob as me and don't wanna spend two days...
  18. Swiff

    Feature Increase player damage

    So I finally got it to work. I'll post same guide as Erikas but a little edited which worked for me (tfs 03.6pl1 ) from: svn://svn.otland.net/public/forgottenserver/tags/0.3.6pl1 player.cpp lastAttack = idleTime = marriage = blessings = balance = premiumDays = mana = manaMax = manaSpent = 0...
  19. Swiff

    Compiling "was not declared in this scope"

    uint32_t getExtraMagicDamage() const {return extraMagicDamage;} void setPlayerExtraMagicDamage(uint32_t damage); I alredy added these lines 276 in player.h However I was instructed to add them in public, below the getmanaspent I now added uint32_t getExtraMagicDamage() const {return...
  20. Swiff

    help in firestorm event

    It's right there in the script: <talkaction words="!startfire" access="5" event="script"> Can you describe how the script is currently working?
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