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  1. Hernest

    Compiling Cast system rev 3884

    Hello, is there any working source with cast system rev 3884?
  2. Hernest

    Compiling TFS 0.4 rev 3884

    8.6 rev 3884
  3. Hernest

    Compiling TFS 0.4 rev 3884

    Hello, is there any working tutorial for compiling tfs 0.4 on debian 8 or 7? I found few but it's not working at all.
  4. Hernest

    Lua TFS 0.4 reference to channel

    anyone? ;d
  5. Hernest

    Lua TFS 0.4 isWalkable()

    function isWalkable(pos, creature, proj, pz) if getTileThingByPos({x=pos.x,y=pos.y,z=pos.z,stackpo s=0}).itemid == 0 then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3...
  6. Hernest

    Lua TFS 0.4 isWalkable()

    Hi, is there something like isWalkable()?
  7. Hernest

    Lua TFS 0.4 reference to channel

    bumperino
  8. Hernest

    Lua TFS 0.4 reference to channel

    Look, I am creating mute system on specified channel. That's why I want to block only sending messages, not opening chat.. Is there any way?
  9. Hernest

    Lua TFS 0.4 reference to channel

    Is there a chance to allow muted people to read chat?
  10. Hernest

    Lua TFS 0.4 reference to channel

    @edit Everything what I said before edit was wrong. How can I let people to talk in specified channel only when storagevalue == 1? I am trying to create something like mute system on specified channel, but I have no idea how to check something while talking for example on help channel with id 9?
  11. Hernest

    Lua TFS 0.4 isMonster(x)

    Problem solved, changed to doCreateMonster(wybierzcycki[cid], {x=pozycje[wartosc].x, y=pozycje[wartosc].y+2, z=pozycje[wartosc].z}, false, false, false) and works fine, without errors ;d
  12. Hernest

    Lua TFS 0.4 isMonster(x)

    Hello, I came here because something is wrong with my isMonster function. Player can choose monster with for example: /arena Demon, then table[cid] = Demon. I want to check if it is monster or not. isMonster(table[cid]) always returns false, it's a string, also tried with isMonster(Demon) and...
  13. Hernest

    Lua TFS 1.2 Player kill w/o frag

    @BUMP Or just removing one frag after killing someone.
  14. Hernest

    Lua TFS 1.2 Player kill w/o frag

    Hello, can somebody help me with it? I want to do something like: when globalstorage == 1 then player kill is not adding a frag, something like killing without consequences. There is any short way to do it?
  15. Hernest

    GlobalEvent [TFS 1.0] Zombies Event - Waves

    Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/globalevents/scripts/zombies.lua:77: attempt to call global 'doForceSummonCreature' (a nil value) stack traceback: [C]: in function 'doForceSummonCreature'...
  16. Hernest

    Lua something like getplayersonscreen tfs0.4

    Hello, is there any function like getPlayersOnScreen(cid) which will return a number of players on screen?
  17. Hernest

    Lua executeQuery tfs 1.2

    @up db.Query :D [Error - mysql_real_query] Query: UPDATE `server_config` SET `value` = `zero` + 13 WHERE config = `bon_exp`; Message: Unknown column 'bon_exp' in 'where clause' [Error - GlobalEvents::think] Failed to execute event: losujexp
  18. Hernest

    Lua executeQuery tfs 1.2

    function onThink(interval) local godzina = math.random(1,24) db.executeQuery("UPDATE `server_config` SET `value` = `zero` + " .. godzina .. " WHERE config = `bon_exp`;") end Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/exp.lua:onThink...
  19. Hernest

    TFS 0.3.6 or 0.4 CASTLE SYSTEM

    Hello, is there any castle system working for 0.3.6 or 0.4? I found a castle system made by maniucza but it's broken.
  20. Hernest

    Lua TFS 0.4 db.getResult

    refresh
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