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  1. warriorfrog

    TFS 0.X skill stages depending on vocation

    i think i love you 😂
  2. warriorfrog

    TFS 0.X skill stages depending on vocation

    I was interested on statues trainers (offline trainers) But this script is also amazing... i think i gonna use... if u guys know how to put exp stages on offline trainer i think it should be =/ 3 to be fair
  3. warriorfrog

    TFS 0.X DDOS players protection

    I'm trying to add ping functions to 0.4 source codes by using @Mock base to use this test script made by @M0ustafa it should protect players when server got in ddos, it should kick everybody while server is on DDOS attack... But i just make some small changes to put it to run, idk if it is...
  4. warriorfrog

    TFS 0.X ping functions

    bump
  5. warriorfrog

    Bloodstone: the ancient curse

    9 people working in a project, after 6 years of tests the realease comes with no linux/mac client also don't work on wine
  6. warriorfrog

    TFS 0.X ping functions

    bump
  7. warriorfrog

    TFS 0.X ping functions

    bump
  8. warriorfrog

    TFS 0.X ping functions

    bump
  9. warriorfrog

    TFS 0.X ping functions

    bump
  10. warriorfrog

    TFS 0.X ping functions

    Pls tell me, what i did wrong? I don't know C++, just try to do by grab some codes... Thats the original script (to 0.3.6) https://otland.net/threads/getotsystime-getplayerping-cid-doplayersendping-cid.121182/ I need to use functions like this: GlobalEvent - Auto kick lagged players + DDoS...
  11. warriorfrog

    TFS 0.X ping functions

    bump
  12. warriorfrog

    TFS 0.X spell area + 3 times

    ty guys i would like to give 2 best answers... @Deatthraz what this 3 in the middle means? {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {1, 1, 3, 1, 1}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}
  13. warriorfrog

    TFS 0.X spell area + 3 times

    I have this spell local manaporlevel = 3 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat, COMBAT_PARAM_USECHARGES, true) local area =...
  14. warriorfrog

    TFS 0.X utori 0.4

    But and if i want to combo with druid spells? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat, area) local condition =...
  15. warriorfrog

    TFS 0.X utori 0.4

    <instant name="Inflict Wound" words="utori" maglv="5" mana="150" prem="0" aggressive="0" params="1" exhaustion="2000" needlearn="0" event="script" value="utori.lua"> <vocation id="1"/> </instant> I'm making this project too, i want to use it too... :D With this should work...
  16. warriorfrog

    TFS 0.X ping functions

    I tried to add ping functions in my 8.6 server (0.4) it would be so useful to so many functions But i couldn't put it to work, is anyone with more experience could help me? When i try to test: !ping function onSay(cid, words, param, channel) local sendping = doPlayerSendPing(cid)...
  17. warriorfrog

    Errors when try to compile 0.4 with ping functions

    i still not manage to put it to work, and have no idea what to try, is anyone do?
  18. warriorfrog

    Errors when try to compile 0.4 with ping functions

    i don't know what to try, what to do, is anyone could give a light pls?
  19. warriorfrog

    Errors when try to compile 0.4 with ping functions

    Last try: luascript.cpp https://pastebin.com/e2whPP35 luascript.h https://pastebin.com/umbJgimb errors CC = g++ In file included from luascript.h:33:0, from luascript.cpp:18: luascript.cpp: In member function ‘virtual void LuaInterface::registerFunctions()’...
  20. warriorfrog

    Errors when try to compile 0.4 with ping functions

    I tried the 0.3.6 ones https://otland.net/threads/getotsystime-getplayerping-cid-doplayersendping-cid.121182/ luascript.cpp https://pastebin.com/TaCqYgVG // ping 1 //doPlayerSendPing(cid) lua_register(m_luaState, "doPlayerSendPing", LuaScriptInterface::luadoPlayerSendPing)...
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