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  1. Paulix

    TFS 1.X+ block or delete certain items from monsters loot

    open notepad++ > press ctrl+shift+f > select folder monsters > find for .*"XXXX".* (where XXXX is itemid you want to remove) > replace for empty string (nothing) > press replace all > done Using .* before or after some string makes you search for the whole line that contains that string, thats...
  2. Paulix

    Lua Add blockwall check to weapon with multiple targets

    solution, checking pz, house and walls: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON) function onGetFormulaValues(cid, level, maglevel) local min = -(((((level/80)+5)...
  3. Paulix

    Lua Add blockwall check to weapon with multiple targets

    I have this weapon on my server, that hits up to 3 targets (target +2) and it is working fine, the problem is that it igore walls if the "target" is in 2x2 range, people can attack creatures in protection zones and behind walls if in area, how do check if it can attack the secondary targets to...
  4. Paulix

    need help with summon boss lever

    my bad, you need to add "," on the end of storage line, also some parenthesis were missing local config = { storage = 40000, --global storage index interval = 60 -- delay in minutes to summon } function onUse(cid, item, fromPosition, itemEx, toPosition) local fromPos = {x = toPosition.x - 10, y...
  5. Paulix

    need help with summon boss lever

    try this local config = { storage = 40000 --global storage index interval = 60 -- delay in minutes to summon } function onUse(cid, item, fromPosition, itemEx, toPosition) local fromPos = {x = toPosition.x - 10, y = toPosition.y - 10, z = toPosition.z} local toPos = {x = toPosition.x + 10, y =...
  6. Paulix

    Masks for tibia monsters

    I found some old link on a brazilian forum where people had multiple tibia creatures converted to white+mask. But since it's from 2007 all links are broken, does anyone have sprites for demon, dragon and hydra with maks please? I would like more creatures if someone manage to find a pack.
  7. Paulix

    TFS 0.X [Creaturescripts] Player don't actually die in the area.

    my guess is isInRange isnt work as it should, try to print it to see if it returns true or false when it fails/success, probably is something about position, maybe it isnt including the borders or something like that, also i would change the order of the things to addhealth > remove debuffs >...
  8. Paulix

    Error in console: expected (to close '{' at line 3) near '['

    local skills = { [1] = {points = 50, storage = 30701, value = 2, text = "level", level = 100}, [2] = {points = 75, storage = 30702, value = 2, text = "level", level = 150}, [3] = {points = 100, storage = 30703, value = 2, text = "level", level = 200}, [4] = {points = 150, storage...
  9. Paulix

    TFS 0.4.3 light glitch

    Everybody knows that rev 3777 and 3884 have the light glitch, that when you deEquip an item that emits light, the light stays on character forever. I tried to find some hints on how to fix it on forums, but no success, i also tried to see why it is happening on sources, but with my current...
  10. Paulix

    TFS 1.X+ "break" wall spell tfs 1.3

    you'll need to use function onTargetTile(cid, pos), check for item id on each tile and remove. don't forget to add targettile function with combatcallback to your combat.
  11. Paulix

    Monster with damage based on owner (for summoner)

    this is what i was thinking, just didn't know it was possible, thank you!
  12. Paulix

    TFS 0.4.3777 /reload not working

    im not sure if this is the only part i edited, but here it is case RELOAD_WEAPONS: { //TODO if(g_weapons->reload()) done = true; else std::clog << "[Notice - Game::reloadInfo] Reload type does not work."...
  13. Paulix

    Monster with damage based on owner (for summoner)

    forgot to say that i'm using tfs 0.3.6, is it the same way? create a spell, and get master info and make the monster use it?
  14. Paulix

    Monster with damage based on owner (for summoner)

    im creating a creature that will only exists if summoned by player, is there any way to make the monster hit based on level and magic level from its owner?
  15. Paulix

    TFS 0.4.3777 /reload not working

    i did something to my sources and implemented it somehow, it is working now... you guys revived a post 1,5 years dead...
  16. Paulix

    Can't connect to game server (10061)

    anyone?
  17. Paulix

    Can't connect to game server (10061)

    on client it doesnt matter what ip i use, 127.0.0.1 or 192.168.0.100 or global, all of cant pass character list. i did everything from the post you sent, but still cant pass character list
  18. Paulix

    Can't connect to game server (10061)

    I recently formated my PC, didn't change anything, but now i can't host my server anymore, I can login and see character list, but can't join the server using external ip. My server is tfs 0.4.3777 client 8.6, I can only join if using 127.0.0.1 otherwise can't pass the character list, firewall...
  19. Paulix

    own ot server

    i would recommend for you to get a 8.6~9.6 server and just change your map version, 7.4 servers are so outdated you might have some problems setting it online
  20. Paulix

    How do I turn water into movable in tibia 7.6 sim map 4.8.

    items.otb store this kind of information, you probably need to change the "blockpath" and "walkable" tags
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