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  1. T

    Door

    Go to data/actions.xml sreach for one of the door id's that doesnt work if if you dont have any of those door id's in there then you might not have a script for the doors. but it should be in action/scripts/~~ and named door.lua otherwise here you have them. paste this in actions.xml...
  2. T

    Windows how to config your website on tibia 8.6

    use notepad ++ and you will have code colors in that text doc. :] and i could try help you out over skype if you like so pm me.
  3. T

    Door

    post your door script. and make sure you dont have any action/unique id at the doors either if you have then remove it first. :)
  4. T

    Script

    Hello otlanders, i need a script that spawns 3 new monsters every X min and like this. when i use the switch aminatedtext comes like "activated" then 1min pass and it spawns 3 dragons at X,Y,Z then the next min it spawns 3 dragon lord at X,Y,Z and next min 3 demons at X,Y,Z i want this to...
  5. T

    Teleport with count down

    I have no idea if this will work.. ;p it uses global storage to count the time and it should be 15mins now, well try it and see what hapends xD if its working at all i will be able to make it work full else idk. :) local createpos = {x=x,y=y,z=z} local topos = {x=x,y=y,z=z} local msg =...
  6. T

    Condition

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) local condition = createConditionObject(CONDITION_FIRE)...
  7. T

    Lua Help with more advanced quest chest please

    Did you check so you dont have the storageValue?
  8. T

    Whats your worst injury in your whole life?

    sucks from 1 meter.. xD My was when i was doing a backflip in the local bathhouse, and my head hit the edge and past out for a second or two didnt feel a thing but got suprised when it was a big pool of blood in the water ^_^ 7 stitches.
  9. T

    Lua Lua ( I think ) Death bug~

    and why do you think it's in lua? did you look in your database for how much you lose when dying? Shouldnt be anything with your bless command since it doesnt matter if you have blessings or not.. but post it if you think its there.
  10. T

    Windows Help none can enter my server but only me!

    did you open your ports propertly?
  11. T

    website

    You need to creat a new database wich you will be able to do at the first page in the phpmyadmin. then you import the .sql thats comes with the server.
  12. T

    [Avesta] Dont drop levelsl below 50

    well this script add extra experience if you are under level 40 and i know it works. :)
  13. T

    [Avesta] Dont drop levelsl below 50

    if getPlayerLevel(cid) <= 49 then doPlayerAddExp(cid, 92365) end i dont think to get exakt level you will need code setLevel /exp but avesta miss that funktion i think¨.
  14. T

    [AVESTA]Help Stone skin amulet bug.

    it is the sources i tried all of the absorb thingy.. also tried the thing you said again and it doesnt work.. it protect in all slots.. But you also have a 7.6 server and if it works for you mind trying to help out?
  15. T

    [AVESTA]Help Stone skin amulet bug.

    We checked the otb it is alright.. testet with the tfs verision for 7.6 and there it works alright so it must be in the sources. (used same otb on the both servers)
  16. T

    Lua UIDS Wrath

    then remove the storageid check and try that and you will find out if it is that or not.
  17. T

    Lua UIDS Wrath

    well try to use itemEX.uid. insteed of itemid and then just add unique id to the item.
  18. T

    Parceling

    open your map editor go to all depot's in thais and select town id "thais" should do it.
  19. T

    Spell.

    I Need help with this spell.. If it doesnt remove the item ID then it should Stop the spell.. but i cant fix it i have no idea how. i tried it all so pelase help me out here. :) means even if i dont have any powerbolt's it will still shoot the spell. local combat = createCombatObject()...
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