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  1. SixNine

    Breaking the limit of health and mana so as skills

    Must be a cap, doesnt crash now but shows stupid values in game like hundreds of millions void ProtocolGame::AddPlayerStats(NetworkMessage& msg) { msg.addByte(0xA0); if (player->showHealthAsPercentage) { if (player->getMaxHealth() > 0) {...
  2. SixNine

    Breaking the limit of health and mana so as skills

    But that makes no sense because i changed every single maxHealth bit rate there is nothing left
  3. SixNine

    Breaking the limit of health and mana so as skills

    Pff changed most of the stuff in src and once i enable GameDoubleHealth it chrashes the client
  4. SixNine

    Breaking the limit of health and mana so as skills

    there is no correct full tutorials where to change for it too work.
  5. SixNine

    Breaking the limit of health and mana so as skills

    Using tfs 1.2 and otclientv8, im trying to break this max health which is 65k something like that, and skills max number is 255 if im not wrong, i know that there might be information in search tab but honestly never seen a actually a good tutorial for it. I looked into otclient const.h...
  6. SixNine

    TFS 1.2 create hit channel and remove it from server-logs

    Hi, how can i transfer hit damage message to a custom channel, because i think server-log channel is overloaded with information
  7. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    yea because its easier to determine min and max damage value that vay
  8. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    tried in both functions it was the same
  9. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    are you sure its true? Because i have multiple spells that uses damage formula inside spell but once i adjust the min max value in monster.xml the damage changes, but with this spell its different somehow
  10. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    they doesnt have any level or magiclevel but thats why there is function in monsters.xml where it puts min and max damage <attack name="spell name" interval="15000" min="-25000" max="-30000"/>
  11. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    This "not sure" isnt helpful that much :D :D
  12. SixNine

    Actually brain lag why monster damage doesnt increase in spell

    Its so weird or im just blind and not noticing something but for some reason my monster spell does only 10 energydamage damage even tho i changed formula to a thousands local combats = {} local areas = { -- Area 1 { arr = {{1, 0, 1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 1, 0, 1, 0...
  13. SixNine

    [TFS 1.2][SPELL] attempt to index local 'stun' and other issue

    Still looking for these solutions 2. How can i make if i cast this spell once it executes this spell pattern { arr = {{1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 3, 0, 1, 0}, {1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 1, 0, 1, 0, 1}}, and if it...
  14. SixNine

    [TFS 1.2][SPELL] attempt to index local 'stun' and other issue

    Yea probably i missed that condition in source. Got ideas about other issues i metioned above?
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