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<td valign="top" width="55" height="18" background="images/character/n1.png"></td><td width="45" height="18" background="images/character/s0b.png"><center><b>'.player->getStorage(69420).'</b></center></td>
this is playerdeath.lua
--my aac counter without limit
if killer:isPlayer() then...
Hello,
im looking for spell dash like in anime it think it would be pretty cool so basically it would close the distance
And it would have like 7 tiles range or something like that it would teleport in front of the enemy u targeted. But ofc probably it shouldnt allow to use it if player is in...
TFS 1.2 game.cpp
player->sendTextMessage(MESSAGE_STATUS_SMALL, "You may not send private messages unless you have reached level {:d} or have a premium account." minimumLevel);
tried adding , before minimumLevel but gives even more errors, then though about using different way of sending...
Hello so edited this code so that monsters could cast this spell but for some reason it ignores the maxsummons and it casts more then 1
function onCastSpell(creature, var)
local player = Player(creature)
local summonName = "Rat LvL 10"
local maxsummons = 1
local summonsPlayer =...
Hello how can i add function that monsters doesnt spawn on player screens
https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184
because im using this commit which allows monsters to spawn when players are on screen but it has some flaws on particular missions...
what kind of improvement is this? what does it do in short how its even improvement
https://github.com/ramon-bernardo/forgottenserver/commit/95de3cc88d054713ede76e5122dd544b6fcd554f