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  1. SixNine

    [TFS 1.2][SPELL] attempt to index local 'stun' and other issue

    Using this script local combats = {} local areas = { -- Area 1 { arr = {{1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 3, 0, 1, 0}, {1, 0, 1, 0, 1, 0, 1}, {0, 1, 0, 1, 0, 1, 0}...
  2. SixNine

    MyACC Parse error: syntax error, unexpected '->' when trying to make kill counter

    Always shows 0, even tho there is storages set 1643439316 Hmm even when you kill the player it always shows Kills: 0
  3. SixNine

    MyACC Parse error: syntax error, unexpected '->' when trying to make kill counter

    <td valign="top" width="55" height="18" background="images/character/n1.png"></td><td width="45" height="18" background="images/character/s0b.png"><center><b>'.player->getStorage(69420).'</b></center></td> this is playerdeath.lua --my aac counter without limit if killer:isPlayer() then...
  4. SixNine

    TFS 1.2 Looking for dash spell

  5. SixNine

    TFS 1.2 Looking for dash spell

    Hello, im looking for spell dash like in anime it think it would be pretty cool so basically it would close the distance And it would have like 7 tiles range or something like that it would teleport in front of the enemy u targeted. But ofc probably it shouldnt allow to use it if player is in...
  6. SixNine

    TFS 1.2 game.cpp "Expected ')' before 'minimumLevel' "

    Thanks, yea i was getting error related to fmt::format, didnt knew that it needs too use #include <fmt/format.h>
  7. SixNine

    TFS 1.2 game.cpp "Expected ')' before 'minimumLevel' "

    TFS 1.2 game.cpp player->sendTextMessage(MESSAGE_STATUS_SMALL, "You may not send private messages unless you have reached level {:d} or have a premium account." minimumLevel); tried adding , before minimumLevel but gives even more errors, then though about using different way of sending...
  8. SixNine

    Why it ignores my max value (spell)

    what if monster summons it and not the player? 1637359301
  9. SixNine

    Why it ignores my max value (spell)

    bump
  10. SixNine

    Why it ignores my max value (spell)

    Hello so edited this code so that monsters could cast this spell but for some reason it ignores the maxsummons and it casts more then 1 function onCastSpell(creature, var) local player = Player(creature) local summonName = "Rat LvL 10" local maxsummons = 1 local summonsPlayer =...
  11. SixNine

    How to create new function for monsters

    bump
  12. SixNine

    How to create new function for monsters

    bump
  13. SixNine

    How to create new function for monsters

    Hello how can i add function that monsters doesnt spawn on player screens https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184 because im using this commit which allows monsters to spawn when players are on screen but it has some flaws on particular missions...
  14. SixNine

    What this monster cache comit means?

    what kind of improvement is this? what does it do in short how its even improvement https://github.com/ramon-bernardo/forgottenserver/commit/95de3cc88d054713ede76e5122dd544b6fcd554f
  15. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    fixed it :) appreciate ur time mate
  16. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    player_id_2 might mean this index maybe in player_deaths
  17. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Removed still same
  18. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Thats exactally how it is
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