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  1. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    Didnt solved the issue, still shows only one death so its not db anymore
  2. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    well i cant remove primary key anymore so -_-
  3. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    in other tables they have id as primary, so idk
  4. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    so maybe at killed_by should be primary key and unique?
  5. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    so has to be like this? https://i.gyazo.com/1e0df83ce5c3850cf54a49bfd7df88ec.png
  6. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    it contains value thats what it says. You said where ever you want, so its in player_id whats the issue
  7. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    so where should it be then?
  8. SixNine

    How you fix the delay of effect on player OTCV8

    so i need to install this commit into my src? https://github.com/OTCv8/forgottenserver/commit/866a98f13d17e36c33c3db107a65fc54c26203bf
  9. SixNine

    How you fix the delay of effect on player OTCV8

    https://gyazo.com/f4c78a30db3c5293c85cce2ccafe74c7 yes exactly
  10. SixNine

    TFS 1.X+ player_deaths stores only one death per player

    still looking for solution :D
  11. SixNine

    Graphic Designer Promotional & war videos services

    No its fine it just boring to see same videos all the time.
  12. SixNine

    Graphic Designer Promotional & war videos services

    No offense but all of these videos are pretty much same. 200% you using presets and changing few thinks
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