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Hi, I have a strange error that I don't know how to solve.
Namely, if the paladin has auto-attack on the monster, he fires bolts normally.
If he starts using mana potions or e.g. uhs all the time, he stops shooting bolts. I don't know how to solve it so that he can constantly attack and use...
Hi ! :) How to add a boss, e.g. Orshabaal, so that he respawns on specific dates/times in a specific position? :D
What I mean here is an event that, for example, on Tuesday at 3:30 p.m. the boss respawns in a given place
TFs 1.4.2 otcv8
Hmm... Okay, if it's so difficult, can you tell me where to completely delete this table so that it doesn't throw errors? I'll delete it for now, maybe I'll try to make it someday
Hi!
I noticed that "Unjustifield Points" doesn't work on my server. It doesn't matter how many characters I kill - nothing changes there in terms of numbers.
Does anyone know how to fix this?
i use TFS 1.4.2 OTCv8
Cześć Sara! :) Od jakiegoś czasu próbuję zapytać, czy ktoś mógłby zaktualizować jeden ze skryptów manekina. Pomysł polega na tym, aby manekin trenował tarczę. Zazwyczaj potrzeba 2-3 potworów, aby trenować tarczę. Nie mam pojęcia, jak to zrobić z jednym manekinem
Wersja 1.4.2 TFS
oryginalny...
Any idea? :D Shared doesnt work. I use a distribution:
I tried setting shared but it doesn't work
data\scripts\lib\event_callbacks.lua
-- Party
EVENT_CALLBACK_ONJOIN = 6
EVENT_CALLBACK_ONLEAVE = 7
EVENT_CALLBACK_ONDISBAND = 8
EVENT_CALLBACK_ONSHAREEXPERIENCE = 9
-- Party
["onJoin"] =...
Solved. Problem was in features.lua
After removing the green "g_game.enableFeature(GameExtendedOpcode)" suddenly the protocolgame 0x00 errors stopped popping up, the store works, and when the character dies it's 100% :D
I'm leaving the information, maybe it will be useful to someone :)
If I have protocol errors (I sent the entire list in the post above in Tuesday), how can I solve the problems? Apart from the protocol number, there are a lot of numbers and letters that don't mean much to me :/
I know this... but I don't know what
playerdeath.lua:
local deathListEnabled = true
local maxDeathRecords = 5
function onDeath(player, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified)
local playerId = player:getId()
if nextUseStaminaTime[playerId] then...
ERROR: ProtocolGame parse message exception (532 bytes, 30 unread, last opcode is 0x00 (0), prev opcode is 0x00 (0)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 1098)
ProtocolGame parse message exception (532 bytes, 30...
Maybe I'll write what I see in the log.
After logging in:
server.log:
Connecting to: 127.0.0.1:7171
WARNING: HTTP error for http://************/api/status.php: Invalid http status code (410)
Login to 127.0.0.1:7172
ERROR: ProtocolGame parse message exception (13679 bytes, 5688 unread, last...
I noticed that in general I have 3 other protocol errors, but from the start of the server to the death of the player only this error appeared, so those should not be related to this one.
I will not post it in this topic, because if someone encounters this problem, maybe it will be possible to...
I don't know if this is it... but after death an error appears in packet.log (otclientv8.log was clear after death)
Its ~50% code coz was to long. Then there were only similar numbers
if you need 100% its here: Easyupload.io - Upload Files and Share Them Easily...
A few things have been corrected and there are no more errors in the console, and the character still "stands" after death
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