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  1. Forkz

    TFS 1.X+ TFS 1.5 Downgrade Nekiro 772 - Dont Work showTextDialog

    My code is like this void sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxlen, bool canWrite); void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxlen, bool canWrite) { NetworkMessage msg; msg.addByte(0x96); msg.add<uint32_t>(windowTextId)...
  2. Forkz

    TFS-1.5-Downgrades - Market System

    I don't think there's much difference from the codes enabled in version 7.72, if you download the patch and compare I think you can succeed.
  3. Forkz

    TFS-1.5-Downgrades - Market System

    https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.60
  4. Forkz

    TFS-1.5-Downgrades - Market System

    You'll have to debug to know what you're celebrating, because just saying it didn't work means there's no way to know what you've already done and what you haven't done. 1754650512 When you open the item editor compiled with the market flag, you will already have this option in your item.otb
  5. Forkz

    Otclient Classic UI

    I have not made any progress
  6. Forkz

    not working in script, please help to fix it

    The tfs/otx2 experience treatment is from the "doPlayerSetExperienceRate" function, the mods are correct, what you will have to do is call the experience change through onLogin. For example, you will use a local variable rate = 1 below you add which bonuses the server will have, for example if...
  7. Forkz

    not working in script, please help to fix it

    This script does not work for tfs/otx 0.4, it was made only for 1.x+, the treatment of final experience feedback data is different.
  8. Forkz

    Cipsoft Client 8.6 - Uint64_t

    For future people who are going to use it, you have to divide the value in the shop into more times because if you have more than 3 stacks of 100kkk it will go into debug mode when you open the trade, otherwise it is working 100%
  9. Forkz

    Cipsoft Client 8.6 - Uint64_t

    Update, our dear kor decided to help, and is working on the case!
  10. Forkz

    Cipsoft Client 8.6 - Uint64_t

    Did you find a solution?
  11. Forkz

    Cipsoft Client 8.6 - Uint64_t

    Hi otlanders, Does anyone know how to edit the Cipsoft 8.6 client to use more than 32-bit numbers? For example, the maximum recognized gold is 2B. Has anyone modified anything along these lines and would like to help me?
  12. Forkz

    TFS 1.X+ Is it possible to activate Leech, Mana, Critic in TFS 1.5 7.72 Nekiro? Otv8

    Yes, it took me a while to figure out what it was, I wasted a lot of hours fixing it!
  13. Forkz

    TFS 1.X+ Is it possible to activate Leech, Mana, Critic in TFS 1.5 7.72 Nekiro? Otv8

    Change /*for (uint8_t i = SPECIALSKILL_FIRST; i <= SPECIALSKILL_LAST; ++i) { msg.add<uint16_t>(std::min<int32_t>(100, player->varSpecialSkills[i])); msg.add<uint16_t>(0); }*/ to for (uint8_t i = SPECIALSKILL_FIRST; i <= SPECIALSKILL_LAST; ++i) { uint8_t...
  14. Forkz

    Tibia v8.60 Extended using HxD

    Does anyone know how to fix the manabar of this dll, when using ctrl + n in debug on the client?
  15. Forkz

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    It's because of the droploot eventcallback changes, so check there.
  16. Forkz

    TFS-1.5-Downgrades - Market System

    Have you made the necessary changes to otclient?
  17. Forkz

    TFS-1.5-Downgrades - Market System

    In the objectbuilder there is a "market" option, and in the item editor there is a "ware id" option.
  18. Forkz

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Did you manage to agree with "time Elapsed"?
  19. Forkz

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Could someone put the codes in the correct places, this topic is very confusing, even for those who already have some experience?
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