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  1. Forkz

    TFS 1.5 PZ Icon Not Showing [ICON_PIGEON]

    When I enable this my otclient screen goes black
  2. Forkz

    TFS 1.5 PZ Icon Not Showing [ICON_PIGEON]

    Has anyone solved this problem?
  3. Forkz

    Issues with Stair problem

    Your problem must be that there is no SCM under the stairs, so the character does not go up.
  4. Forkz

    TFS 1.X+ TFS 1.5 - Exercise Training

    To solve this problem, I had to create the onStepTile event https://github.com/search?q=repo%3Amoviebr%2FTFS-1.5-Downgrades%20onStepTile&type=code player.lua function Player:onStepTile(fromPosition, toPosition) -- Exercise Training if...
  5. Forkz

    TFS 1.X+ TFS 1.5 - Exercise Training

    This comparison already exists, but it only checks when the player attacks the dummy again, but I would like the event to be canceled as soon as the player moves, understand? 1748952991 This function exists but I don't know how to use it and where to use it. function...
  6. Forkz

    TFS 1.X+ TFS 1.5 - Exercise Training

    Hi otlanders, My physical training script is only checking to attack on the next attack, I would like it to stop attacking when the player moves, is there a function for this? For example, if the player moves he will immediately stop attacking. local skills = { [5132] = {id = SKILL_SWORD...
  7. Forkz

    TFS 1.X+ TFS 1.5 - floorchange +1

    First of all, I would like to thank you for your post. I was observing and I THINK the problem is on floor 7 where this happens. The other floors work normally. I will test again.
  8. Forkz

    TFS 1.X+ TFS 1.5 - floorchange +1

    Could someone with advanced knowledge of TFS help me figure out what I might be betting on?
  9. Forkz

    TFS 1.X+ TFS 1.5 - floorchange +1

    Yes, that's correct, but I don't know why this happens with "cave entrance"
  10. Forkz

    TFS 1.X+ TFS 1.5 - floorchange +1

    Hi otlanders, As in the image when I climb the ladder, instead of climbing to the next scm, it is walking 2 scm. Could someone help me?
  11. Forkz

    Lua [MAP] Warzone convert 7.6

    I think newtibia converted it to 8.6, but I never found it available
  12. Forkz

    Lua [MAP] Warzone convert 7.6

    Hi otlanders, Does anyone have the warzone map converted to version 7.6~7.72?
  13. Forkz

    TFS-1.5-Downgrades - Market System

    A change needs to be made to correctly send items to DepotChest house.cpp if (DepotLocker* depotLocker = player->getDepotLocker(townId)) { g_game.internalMoveItem(item->getParent(), depotLocker, INDEX_WHEREEVER, item, item->getItemCount(), nullptr, FLAG_NOLIMIT); to...
  14. Forkz

    [Download] Tibianic DLL Sources (Client Injection)

    I commented out the "quest" button line but the "stop" button didn't appear
  15. Forkz

    [Download] Tibianic DLL Sources (Client Injection)

    Does anyone know how I can activate the "stop" button instead of "quest"?
  16. Forkz

    Linux DDOS Attacks

    You want to demand "justice" in Brazil where an ex-convict is president, forget it, this country has no law!
  17. Forkz

    Nostalrius 7.7

    Based on the cipsoft engine, are these formulas correct? int32_t Monster::getDefense() { int32_t totalDefense = mType->info.defense; int32_t defenseSkill = mType->info.skill; /* fightMode_t attackMode = FIGHTMODE_BALANCED; if ((followCreature || !attackedCreature) &&...
  18. Forkz

    Nostalrius 7.7

    I didn't find anything about monster attacks, would I have to create this function?
  19. Forkz

    Nostalrius 7.7

    Would this be the attack formula? int32_t Combat::getTotalDamage(int32_t attackSkill, int32_t attackValue, fightMode_t fightMode) { return -static_cast<int32_t>(ceil(((5 * attackSkill + 50) * attackValue * (fightMode == FIGHTMODE_ATTACK ? 1.2 : (fightMode == FIGHTMODE_BALANCED ? 1.0...
  20. Forkz

    Nostalrius 7.7

    This way it will be like the real Tibia 7.7?
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