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  1. E

    SQL ERROR SKILL ATRIBUT

    Message: Out of range value for column 'itemtype' at row 11 itemtype = 24717 Value 24717 is too big for field of itemtype in database. Check in mysql what is the type of itemtype column in player_items table and change its type to make it able to keep bigger values (INT or even SMALLINT for...
  2. E

    Compiling spdlog/spdlog.h no such file

    You are missing spdlog library. Here is its github page: gabime/spdlog (https://github.com/gabime/spdlog) For debian-like distros you should be able to download it via apt-get: apt-get install libspdlog-dev
  3. E

    Autoloot Error

    I can suggest you to debug it by printing. I cannot see any issues with the part code u provided. Also getItemIdByName(param, false) should not print an error to console thanks to false value (//getItemIdByName(name[, displayError = true])). Put some print between 17 and 18 line like...
  4. E

    Autoloot Error

    What command are you trying to execute in game? Try to print what value is kept in "param" variable right before error-causing line (#18).
  5. E

    [USA][CUSTOM 7.6] ALESSYAS DREAM - START FRIDAY 18:30 (GMT+1)

    What does it mean? It drops additional items but basic items' drop-rate is the same? Or maybe you mean that it drops the same items with higher drop-rate but "higher" does not mean 100% so even from elite mob you can still drop nothing?
  6. E

    AAC Error on console

    Why are u bumping the topic? OP has already solved the issue a few months ago... Also take a look at the end of error message.. 128000 bytes needed Use 'mysqld --thread_stack=#' to specify a bigger stack. and here's the first link in google...
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    TFS 1.X+ Bug with respaw (appears 2, 3 demons if player lure)

    It looks like programmed behaviour. I'll quote here some code from spawn.cpp (https://github.com/otland/forgottenserver/blob/master/src/spawn.cpp): loadFromXml() tries to load radius for each spawn, if not defined then -1 is set. otland/forgottenserver...
  8. E

    Lua dungeon lever error

    Taka a look at the source code, at line 9595: https://github.com/Fir3element/3777/blob/master/src/luascript.cpp#L9595 function getSpectators() takes less parameters than you have provided in script. //getSpectators(centerPos, rangex, rangey[, multifloor = false]) So in line 53 of your script...
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