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Search results

  1. El Man

    Dead Message Request

    when a character dead, a message must appear afterwards
  2. El Man

    Dead Message Request

    bool Player::onDeath() { Item *preventLoss = NULL, *preventDrop = NULL; if(getZone() == ZONE_HARDCORE) { setDropLoot(LOOT_DROP_NONE); setLossSkill(false); } else if(skull < SKULL_RED) { Item* item = NULL; for(int32_t i = SLOT_FIRST...
  3. El Man

    Dead Message Request

    Error when player dead. should message is supposed to come after death sendTextMessage(MSG_EVENT_ADVANCE, "You are dead.");
  4. El Man

    C++ / Login position ..

  5. El Man

    C++ / Login position ..

    code work but still when die back to the logout position
  6. El Man

    C++ / Login position ..

    player.cpp base operand of `->' is not a pointer bug 1622497501 when add this (( make error loginPosition = getTown()->getTemplePosition();
  7. El Man

    C++ / Login position ..

    Yea .. but i need it when dead by monster back to townid not when logout/login
  8. El Man

    C++ / Login position ..

    DEVLAND that i used void Player::eek:nDie() 1622358173 void Player::eek:nDie() { Creature::eek:nDie(); sendTextMessage(MSG_EVENT_ADVANCE, "You are dead."); NetworkMessage msg; msg.AddByte(0x28); client->WriteBuffer(msg); loginPosition = masterPos...
  9. El Man

    C++ / Login position ..

    2. Go to a far away place and let a monster kill you 3. When connecting the character appears in the city of the devil, but should appear in his city of residence 4. When reconnecting the character continues to appear in the city of the demon and never appears in his city of residence as -Sarah-...
  10. El Man

    C++ / Login position ..

    if you dont understand what i post about dont post about anything from your mind -- my problem in player.cpp player when logout . - character save in this position and after he got die by '" he is return to the logout position that i mean!! and ty for your help!
  11. El Man

    C++ / Login position ..

    num 3-4 that i talk about and srry for bad eng ;/
  12. El Man

    C++ / Login position ..

    -when logout in anyposition .. character save this position and when die . back to the logout position how to solve it .. -should be back to townid when dead . .not to logout position
  13. El Man

    C++ Outfit bug

    when i set outfit by normal tibia version give bug ! . i need remove this outfit from source 1621988121
  14. El Man

    Speed Attack

    after #define EVENT_CREATURE_INTERVAL 1 cant reload engine
  15. El Man

    C++ Players.xml

    all i need remove this xml file that i post about !
  16. El Man

    Speed Attack

    I make i make it attackspeed="1" and still slow ;/
  17. El Man

    C++ Players.xml

    mmm i don't know otland made for kidding or for help anyway thank you
  18. El Man

    Speed Attack

    How i make speed attack faster like evolution.. uint32_t Player::getAttackSpeed() { Item* tool = getWeapon(); const Weapon* weapon = g_weapons->getWeapon(tool); int hit = vocation->getAttackSpeed(); if(!tool || !weapon){ int32_t result = hit...
  19. El Man

    Death/Kill Onlook

    i checking it but ddint found onlook ;/ That i mean
  20. El Man

    Death/Kill Onlook

    ok, did you have script ? -TFS 0.3
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