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  1. Mummrik

    Lua Clones Dungeon [Quest]

    I recommend not to use unique id. Use action id instead, since you will use the script on more than one item. This code should do the job local summon={ {'Dragon'}, {'Demon'}, {'Dragon Lord'}, {'Fury'} } function onUse(cid, item, fromPosition, itemEx, toPosition) if...
  2. Mummrik

    Lua Clones Dungeon [Quest]

    It was returning an empty string (didnt know what monster to summon), but this script will now work for the summon part. The other scripts have to wait for now since i have some other requests im working on. local summon={ {'Dragon'}, {'Demon'}, {'Dragon Lord'}, {'Fury'} }...
  3. Mummrik

    Lua Clones Dungeon [Quest]

    Sorry, but that script dont make sense. i will try to help you out as soon i got time. an about the summon monster script i provided test this one local summon={ {'Dragon'}, {'Demon'}, {'Dragon Lord'}, {'Fury'} } function onUse(cid, item, fromPosition, itemEx, toPosition)...
  4. Mummrik

    AAC Gesior 0.4 - Wont send email

    Use this setting $config['site']['send_emails'] = true; $config['site']['mail_address'] = "[email protected]"; $config['site']['smtp_enabled'] = true; $config['site']['smtp_host'] = "ssl://smtp.gmail.com"; $config['site']['smtp_port'] = 465; $config['site']['smtp_auth'] = true...
  5. Mummrik

    Lua Clones Dungeon [Quest]

    This will make the box disapear and summon 1 random monster from the summon table I did also add item.actionid so it would need to be added to the "boxes" you want this to work at local summon={ {'Dragon'}, {'Demon'}, {'Dragon Lord'}, {'Fury'} } function onUse(cid, item...
  6. Mummrik

    Albion Online

    Finding players or a guild would not be that hard ingame, its packed whit players everywhere.
  7. Mummrik

    NPC Task (Reward Item)

    This is a quote from the thread you got the scripts from And all this you change inside the lib/050-function.lua By adding this to the tasks reward part Example: [1] = {killsRequired = 100, raceName = "Trolls", level = {6, 19}, premium = true, creatures = {"troll", "troll champion", "island...
  8. Mummrik

    NPC Task (Reward Item)

    you add it at the bottom or top of the file
  9. Mummrik

    Albion Online

    So the final beta started about a week ago, and release date is July 17 2017. (beta characters will be wiped) I've been playing it since first Beta (not sure if i was in alpha aswell) and it has changed alot since i first tested it. But i would say the combat in this game is somewhat moba like...
  10. Mummrik

    NPC Task (Reward Item)

    You add that inside data/lib/050-function.lua
  11. Mummrik

    Lua Npc doesn't respond when i say "trade"

    Did you test to change the msg 'trade' to something else? If not change it to 'test' and see what happens. If you get npc response then the error has to do whit the npc system use the word trade Well it explain what the npc should do quite well in the script, seems like he wont use the trade...
  12. Mummrik

    C++ Removing lvl requirement

    I did have a look in source at github seems to be inside item.cpp forgottenserver/item.cpp at master · otland/forgottenserver · GitHub Search for std::string Item::getDescription if (it.wieldInfo != 0) seems to be the part where it shows what requierments it needs Edit: well it needs more...
  13. Mummrik

    missing dll file

    download msvcr100.dll - Pesquisa Google Edit: It might not be the best link.
  14. Mummrik

    Need help to fix some issues on death.

    And you did test to remove the return true inside the onPrepareDeath script aswell? Edit: An other workaround would be to add all blessings to the players when they login, im think that was implemented whit 0.3.6 add this inside login.lua not sure if twist of fate is blessing #6 if so then...
  15. Mummrik

    Need help to fix some issues on death.

    ok, remove that script and test what i said. because if you add doCreatureSetDropLoot(cid, false) inside login.lua, everyplayer that login will be set to not drop loot. It might be the onPrepareDeath function that cause the bug edit: or simply try to remove return true
  16. Mummrik

    Need help to fix some issues on death.

    Do you have any other onPrepareDeath script that might be the reason of teleporting you? Edit: btw, did the doCreatureSetDropLoot(cid, false) inside login.lua fix the drop issue? i mean does it make a corpse whit player name and what/who killed the player
  17. Mummrik

    Need Script

    I guess you should check this thread out Board Rules for Requests
  18. Mummrik

    Lua Loot/Spawn rate as floating point numbers

    Im not sure about that, im not experienced enought whit c++ so im not the right person to ask.
  19. Mummrik

    Need help to fix some issues on death.

    What if you use doCreatureSetDropLoot(cid, false) inside login.lua? then you dont need onPrepareDeath script
  20. Mummrik

    Lua Loot/Spawn rate as floating point numbers

    This is how it looks like in tfs 1.2 uint32_t Monsters::getLootRandom() { return uniform_random(0, MAX_LOOTCHANCE) / g_config.getNumber(ConfigManager::RATE_LOOT); } seems like it return an int, im not sure. i have to look more inside the source else you can always edit the source, to make it...
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