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  1. GarQet

    Lua Limit 3 IPs for this script

    If you remove the lane from creaturescipts.xml which contains to your script (this one which we made), you can normally login?
  2. GarQet

    Lua Limit 3 IPs for this script

    If you have any other scripts onLogin in creaturescripts past them here
  3. GarQet

    Lua Limit 3 IPs for this script

    updated - Lua - Limit 3 IPs for this script
  4. GarQet

    Lua Limit 3 IPs for this script

    function onLogin(cid) local guild_id = getPlayerGuildId(cid) local minimo = 1 local max = 10 local porcentagem = 1 ----------------------------------------- doPlayerSetExperienceRate(cid, 1) if guild_id <= 0 then doPlayerSendTextMessage(cid...
  5. GarQet

    Lua Limit 3 IPs for this script

    Try this one: function onLogin(cid) local guild_id = getPlayerGuildId(cid) local minimo = 1 local max = 10 local porcentagem = 1 ----------------------------------------- doPlayerSetExperienceRate(cid, 1) if guild_id <= 0 then doPlayerSendTextMessage(cid...
  6. GarQet

    Lua Limit 3 IPs for this script

    Any error pop up? Before my edit the script was working correctly? Probably smth other making this kick.
  7. GarQet

    Lua Limit 3 IPs for this script

    Yours login script: function onLogin(cid) local guild_id = getPlayerGuildId(cid) local minimo = 1 local max = 10 local porcentagem = 1 ----------------------------------------- doPlayerSetExperienceRate(cid, 1) if guild_id <= 0 then doPlayerSendTextMessage(cid...
  8. GarQet

    Lua Item which gives higher exp rate and some damage reduction.

    FireHand.lua correct one, you should also add into login.lua the lane which removing storage to prevent cheating setPlayerStorageValue(cid,815870,0): local config = { rate = 2.0, -- 2.0 = 2x faster than normal. un_equip = 10310, -- Item ID of the UN-Equipped ring. equip = 10309, -- Item ID of...
  9. GarQet

    Solved Cannot Remove Player Items

    doPlayerRemoveItem(cid, item.uid, 1)
  10. GarQet

    Npc Change Premium points for diamonds

    Create a new npc and into script past this: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end...
  11. GarQet

    Solved Repeating Spell

    Just like this: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -90.2, 1, -95.2, 1) function onCastSpell(cid, var) local position...
  12. GarQet

    Lua Making Target Spell Static

    @Aled getCreaturePosition(getCreatureTarget(cid))+{x=1} smth like this works? :O "+{x=1}"
  13. GarQet

    Lua Making Target Spell Static

    Try this one: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat, createCombatArea({ {0, 2, 0}, {2, 3, 2}, {0, 2, 0} })) function damage(cid, level...
  14. GarQet

    onspawn

    add this to globalevents: <globalevent name="check" interval="1000" event="script" value="checkm.lua"/> function onThink(interval, lastExecution, thinkInterval) for _, monster in ipairs(checkSpawnMonster()) do print("".. getCreatureName(monster) .." exist on map") break end...
  15. GarQet

    Lua Making Target Spell Static

    Im not good in making spells, try this one: -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD) setCombatParam(combat0_Brush...
  16. GarQet

    Lua Clones Dungeon [Quest]

    Put here this function - isInArea
  17. GarQet

    Lua Making Target Spell Static

    set the combat area in every combat to proper one. 1st one from your script should looks like: createCombatArea({ {0, 0, 0}, {0, 3, 0}, {0, 0, 0} })
  18. GarQet

    onspawn

    any errors?
  19. GarQet

    onspawn

    Use those creaturescripts also...
  20. GarQet

    onspawn

    Add also this to globalevents: <globalevent name="monsters" type="startup" event="script" value="monsters.lua"/> monsters.lua function onStartup() for _, monster in ipairs(checkSpawnMonster()) do if isMonster(monster) and getCreatureStorage(monster, 110) ~= 1 then...
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