Try this one:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat, createCombatArea({
{0, 2, 0},
{2, 3, 2},
{0, 2, 0}
}))
function damage(cid, level...