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  1. M

    TFS 0.X luaDoCreatureSetTarget not creating red square

    yeah, everything works just do not add the tibia atk red square this red square:
  2. M

    TFS 0.X luaDoCreatureSetTarget not creating red square

    If the player have a target, the attack change, it make the damage, everything looks work, but the red square still in the old target :( I thought that else } else { player->sendCreatureSquare(target, 112); } Would fix this :(
  3. M

    TFS 0.X luaDoCreatureSetTarget not creating red square

    I want to create a spell that make a player atk other player, like exeta res to pvp It looks like work, it is opeing PK, but it is not creating the red square... Why? What do i doing wrong? spell: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)...
  4. M

    How to deal with items clone

    even with guid players cound't clone some amount? i mean, i have 40 crystal coins, i clone to got 80... other question this guid stuff wouldn't use a lot of resources too? (those are just questions i don't even know how to do this)
  5. M

    Lua Guild cleaner

    i've edit the topic with my sources info --- so the clean part could be an global event on start up with mysql querys to clean? that are 0.4 guild tables: there is no such thing of guild last login it could be done in a creaturescript in every player on logout? idk how to do, idk...
  6. M

    Lua Guild cleaner

    I have an idea but idk if it is possible and how to do... There is a problem in all server that have a lot of guilds, it never clean, it can have a total inactive guild, but it still there on the list... My idea of Guild Cleaner i request is: when player logout, if he have a guild store in...
  7. M

    OpenTibia Sprite Pack

    I hope it don't die, it could be the future of OTs community
  8. M

    This part of RL map

    THANK YOU!
  9. M

    This part of RL map

    RL map wont run here, maybe its cause my computer is bad... But i want a part of global map, the cave at this part of this video: Is anyone could cut to me? thanks
  10. M

    Lua How to show how many tiles there is in the house on look the door

    Tried to use yours: void updateDoorDescription(std::string _name = "", Door* door = NULL); void House::updateDoorDescription(std::string _name/* = ""/, Door door/* = NULL*/) { int32_t house_tiles = (price / g_config.getNumber(ConfigManager::HOUSE_PRICE)); std::string tmp = "house"...
  11. M

    Lua How to show how many tiles there is in the house on look the door

    Idk a shit, but i thikn if i use yours updateDoorDescription from house.h it could work how is your updateDoorDescription on houses.h?
  12. M

    Lua How to show how many tiles there is in the house on look the door

    Are u sure? are u using this 0.4 source code? I tried yours: https://pastebin.com/rQczp7M3 And gave me this errors: CC = g++ house.cpp:150:6: error: prototype for ‘void House::updateDoorDescription(std::__cxx11::string, Door*)’ does not match any in class ‘House’ void...
  13. M

    Lua How to show how many tiles there is in the house on look the door

    I'm already tried I can't even delete it
  14. M

    Lua How to show how many tiles there is in the house on look the door

    Clean the house database is it?
  15. M

    Lua How to show how many tiles there is in the house on look the door

    I don't find another function to deal with this in no where And looks like be the only one cause, always when add a house should update the door desc: void House::addDoor(Door* door) { door->addRef(); doorList.push_back(door); door->setHouse(this); updateDoorDescription(); }...
  16. M

    Lua How to show how many tiles there is in the house on look the door

    How to show how many tiles there is in the house on look the door, just like in this img: With some help from people from this forum i changed: void House::updateDoorDescription(std::string _name/* = ""*/) From: Fir3element/3777 (https://github.com/Fir3element/3777/blob/master/src/house.cpp)...
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