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  1. Sportacus

    When it comes to an RPG Tibia Server, what do you expect?

    What I want out of an online RPG (not just Tibia or open Tibia): 1. Open world exploring. My favourite thing to do in an RPG game is free form exploring. Just me,(and maybe a group of friends) exploring the world, and seeing where I can and can't go. I hate having the game itself guide me to...
  2. Sportacus

    Moving towards OTC

    Problem with moving the cooldown list is that not all versions of tibia use the cooldown icons, but even then you could just not load the bar if that isn't the case. And yeah, a loadable skin system is important for the OTC, no one can really make a perfect layout, and one of the fun things...
  3. Sportacus

    Moving towards OTC

    I agree with this. Thats why I don't think we should put any work into it. In game voice is a big step, which would most likely force people to mute most people. Private chats and messages having integrated voice chat could, and would be useful. Every game I have played, there has been...
  4. Sportacus

    Moving towards OTC

    I haven't looked much into this because it isn't on my personal checklist, but the places I would start, is to check out open source voice chats. The top two that come to mind are Mumble and Jitsi. Mumble: Mumble is more of a ventrilo/teamspeak "clone"; it's a server that people log into...
  5. Sportacus

    Moving towards OTC

    Interesting question. Most games with in game microphone support/voice chat are lobby based, meaning you only talk to the same people in the lobby with you. Also, typically you only hear your own teams voice, and the amount of people normally never goes above 50. In MMOs, you aren't in a...
  6. Sportacus

    Moving towards OTC

    Sounds like you are doing some good work. And yeah, the default skin for OTC is pretty awful, I made my own so I didn't have to look at it anymore, but I still feel like mine needs some work done on it. @Zews skin isn't bad at all, and should probably replace the default skin because they are...
  7. Sportacus

    Making items in a stack have different values.

    I want to change how items in a stack work, to make each item in the stack to have it's own properties. This became an issue for me, because I wanted fresh meat and food in general to be able to decay into a rotten version. With how the system works now, if a single item is decaying, if it is...
  8. Sportacus

    Moving towards OTC

    I want to explain something, because I am getting a lot of backlash due to my comments about a bot for the OTC. I personally hate botting. I even dislike the light hacks, ambient light, the updated hotkey system, MCing, the exp bars, things that most people have no problems with, but I still...
  9. Sportacus

    How would a non-grind dependant, RPG OT server should look like?

    I played your server, and came across those doors before I was able to use them due to level. I'd rather you have placed a key item in the game that I had to find, to open the door, rather than force me to level. That's because me actually having to find the key is gameplay, it is something I...
  10. Sportacus

    How would a non-grind dependant, RPG OT server should look like?

    That is not common sense, and plenty of successful stories have started 'in the middle of the book'. (actually most stories that are successful start at the most exciting point in someones life, and if the story/movie/book is successful, we then typically move backwards to learn how the...
  11. Sportacus

    How would a non-grind dependant, RPG OT server should look like?

    And as Flatlander said above, "randomizing" the monsters and spawn locations is a natural way to make a game or a quest more interesting to play, and prevents direct grinding to a certain degree. Grinding in itself is not a bad bi-product of game play, but it becomes bad when the game itself...
  12. Sportacus

    How would a non-grind dependant, RPG OT server should look like?

    I actually hate this style of gameplay. The 'go fetch it' style of 'quest/task' is the most boring, and most punishing of quests an MMORPG can offer. It is punishing because typically go fetch it quests require you to meet with an NPC to start the task, for example 'Go kill 50 X monster'...
  13. Sportacus

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    The hype train is REAL 10/10 5 stars Would admire the picture again.
  14. Sportacus

    OpenTibia Tibia Low Framerate (TLF)

    Is this similar to how on Elf bot, when you minimized the client, it made it so the client didn't use system resources?
  15. Sportacus

    Moving towards OTC

    If someone wants to use the bot in the OTC, they are going to want the OTC to run as smooth as possible, with as many features as possible. Working on the bot features naturally develops the base systems as well, as the two go hand in hand together, and can not work without the other one...
  16. Sportacus

    Moving towards OTC

    Well, if you read my post about what needs to be done, most of it is base features, that can be easily applied to any server, or any game really. The major point of this thread is to draw attention to the baseline problems of the OTC, and attempt to fix them. We want to remove base performance...
  17. Sportacus

    SWORD ART ONLINE 2D-MMORPG - Official Discussion Thread [Based 1º Novel Chapter 1-14)

    Any update when an open beta is gonna be up?
  18. Sportacus

    Moving towards OTC

    I think if we wish to popularize the OT Client we need to make a list of what needs to be done to improve the client, and what features are missing from real tibia. *A note must be made, that all features added shouldn't conflict with how real tibia itself operates. Performance Based: OT...
  19. Sportacus

    Moving towards OTC

    Most people that play servers don't get involved with TFS, also there are no reasons to stop supporting real Tibias clients, as to make the OTC as good as it should be, we have to be able use the real Tibia client to check the systems, then recreate them for the OTC. (you used to be able to...
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