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  1. Sportacus

    10.50 - Sewers [Beto06]

    Looks nice, it's always good to see people make use of the newer sprites.
  2. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    People -knew- that Deathzot is a bit repetitive since it first came out in 8.0. That is the nature of this sort of game. But, there are rewards for doing repetitive tasks, such as getting better equipment, leveling up, opening up new areas for yourself, etc etc. People play a game like this...
  3. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    @Everyone saying they don't 'have the time' to play, what you really mean to say is 'I don't have the time to be number one on the server, and because of this I won't even play because being number one is everything and playing a video game for enjoyment is non-existent' Just wanted to clear...
  4. Sportacus

    ObjectBuilder [10.32]

    The animation editor is really useful, thank you for continuing to develop this.
  5. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Agreed. Personally, I think events should happen every hour.. period. But if they think it is too much to do that, just have the chance increase if an hour goes by without an event happening (making it so the next hour it is more likely)
  6. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    Angel Key - 7,500 Points 15 minute Key Demon Key - 9,000 Points 7 minute Key Heaven Key - 12,000 Points 3 minute Key Paradise Key - 15,000 Points 1 minute Key MAKE IT HAPPEN
  7. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    When you make a game, you set your own rules... Thus meaning, on this server, no rules are being broken.
  8. Sportacus

    ObjectBuilder [10.32]

    Thanks! I just wanted to get to see the new sprites in the update. I wonder why they changed the Dat structure.
  9. Sportacus

    ObjectBuilder [10.32]

    Support for 10.50? Right now, it gives me this error when I try to load it. Error: Unknown flag. flag=0x2a, previous=0x0, category=Item, id=106. at nail.otlib.things::ThingSerializer$/readProperties6() at nail.otlib.things::ThingTypeStorage/loadThingTypeList() at...
  10. Sportacus

    [Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

    POS server is down, horrible hoster. can't believe this server is this trash, it's like a dump truck.
  11. Sportacus

    Necronia - Discussion

    It adds diversity to power, so it isn't 100% based off of level and equipment. It also gives someone a way to gain power while they are being hunted by other players, or when all the spawns are camped. And no, it wouldn't just be 'hi, buy monk 10k okay?', that would only be the case for boring...
  12. Sportacus

    Necronia - Discussion

    You were never suppose to train 'afk' or in a safe place. meaning you were always suppose to be at risk of getting pked, lured on, or just plainly doing too much damage to your training partner. The skill gaining was a simple concept.. the more you use a skill, the better you get at it. But to...
  13. Sportacus

    Necronia - Discussion

    I hope you can still train skills like in real tibia.. using a weapon of the skill type.. which means as long as you can hit something.. or someone, you can train, I hope you wouldn't be forced to -only- train with summoned monsters. So, just like real Tibia, you can get a weak weapon, and hit...
  14. Sportacus

    Necronia - Discussion

    Why can't players train with each other? why do they -have- to have a summoner? You gotta ignore people complaining about some things, not having trainers would be a design choice. And no, not everyone would be happy, for example, myself, I really hate that players get to gain skills in a...
  15. Sportacus

    Necronia - Discussion

    Please don't have trainers, the thing I hate most about OTs is logging in, going to trainers, and not playing due to being able to train. Just have training be in the actual world, so there can be player interaction. And no, don't include quick-time events to training, this would be an...
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