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  1. Mehah

    [BRAZIL] PATH OF BRAVURE OR TORMENT - UNIQUE SYSTEMS

    no, the server has been dead for a long time.
  2. Mehah

    OTClient 1.0

    You took all the modules related to the battle mode and its libraries, there were things that were modified outside of the module itself, you are testing 1.0 with modules that are totally out of date, so it is difficult to give support. but finally I inform that for now I will stop supporting...
  3. Mehah

    OTClient Red square vanish on change target

    I tested it and everything is working correctly, make sure you are using all the original modules in the repository. evidence: https://streamable.com/hcoucu
  4. Mehah

    OTClient Red square vanish on change target

    I haven't stopped to see it yet.
  5. Mehah

    OTClient Red square vanish on change target

    this is a bug that occurs when there are many actions on the screen with a 200% render scale
  6. Mehah

    OTClient 1.0

    I imagined, I do not use Linux, but I will soon correct these errors pointed out by you. not on my part, the community has to start moving.
  7. Mehah

    OTClient 1.0

    Use VS With vcpkg https://github.com/edubart/otclient/wiki/Compiling-on-Windows#microsoft-visual-studio-2017-with-vcpkg
  8. Mehah

    OTClient 1.0

    The new light system is now in the cache-for-all branch, with some improvements, but some adjustments are still missing, I decided to hurry even with some minor defects, but it is better than the previous versions. [3.0 vs 3.1]
  9. Mehah

    OTClient 1.0

    First of all I apologize for the delay, I have been very busy lately and starting next week I will be even more, but as promised, I will show you version 3 of the Lighting system, some adjustments are missing, like the border and with some minimal visual bugs . Version 3 is on this branch for...
  10. Mehah

    OTClient 1.0

    News: [Anti-Aliasing Option] OFF: ON: [Render Scale System + Anti-Aliasing ON] 50%: 100%: 200% note: the rendering scale system is a fake, it is not the real one (upscaling / downscale), but at 200% it gives a slight improvement in the visual.
  11. Mehah

    Team For fun (learning) oldschool server <= 8.6

    You have my support if you use otc1.0, just report the bugs in the project's github, the walking system is working well in version 8.6.
  12. Mehah

    OTClient 1.0

    the new light system is already on github. Version 1 = Old light system Version 2 = New Light System - Versions to be made Version 3 = Multiple lights in the same SQM Version 4 = Light system with lock, the lights do not pass through the walls. Note: there are some visual defects that I...
  13. Mehah

    OTClient 1.0

    I come to present the new lighting system that is still under development, some adjustments are missing. as i don't know opengl and i don't intend to learn for now, i remade the light system using the same algorithm that uses bubble textures and yes the performance is ok. Bonus...
  14. Mehah

    OTClient 1.0

    I agree, I don't take the credit out of the v8, I'm just giving people one more option.
  15. Mehah

    OTClient 1.0

    thanks so much, if you continue like this, in a little while nobody else will have to pay $5k. 🤣 Performance Test: CPU: I7 4770 GPU: HD 4600 Scale: 40x20 unfortunately for me to do a test with a larger size I will have to modify the package management, because currently there is a limit and I...
  16. Mehah

    OTClient 1.0

    at first it is not the focus now, but in any case, make a report on github, explaining the problem in detail and how to reproduce it, that when I have some time, I will take a look.
  17. Mehah

    OTClient 1.0

    I'll take a look at the battle module and about this "error", it's just a warning, I've already corrected it, but I haven't yet committed it.
  18. Mehah

    OTClient 1.0

    @Sopago
  19. Mehah

    OTClient 1.0

    so that's why your FPS is dropping dramatically. do a test by disabling the battle module and the terminal.
  20. Mehah

    OTClient 1.0

    it really is strange, make sure you are not giving an error on the client console.
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