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  1. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Yeah, It seems like everyone is about familiarity these days :) I'd say the access to premium zones is not that obvious, there are plenty of servers where you need to buy PACC as well to do all these things! But about the balance, yes, I can agree, though this again is what I believe the usual...
  2. Z

    Someone, please help! I have an error that causes rollbacks.

    "The causes of ntdll.dll error messages can vary greatly. However, most ntdll.dll errors result from a corrupt or damaged version of the ntdll.dll file itself, corrupt hardware drivers, or issues between Windows and other programs. Ntdll.dll errors can sometimes mean that a piece of hardware in...
  3. Z

    [France] ThoraOT 7.4-7.72 CUSTOM MAP START 14.06.2017, 18:00

    Welcome to the world of anti-bot and no afk rune-making server! :) Straight from the cast (how smart you have to be to discuss that stuff on default chat while casting though).
  4. Z

    RME - mapping, mountain on the same level (optical illusion)

    I'm not sure what is not clear to you in these two pictures? In first, you take the border and just create it on the grass to create a feeling of what's within these borders is elevated. The only thing that remains mysterious to me are these short stairs / ramps, but perhaps it uses custom...
  5. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Ohh, nice job guys :) 51 votes in. I would really like to thank anyone who took their time to vote in this poll and/or add their thoughts on this topic! Well, usually more you get makes you want even more than than before, so I'm bumping the thread to see if there are any people who missed it...
  6. Z

    Protect sprites,,,

    There is no method to do so really. If someone will try hard enough, they will find out how it is protected (encrypted, whatever you do with it) and extract your sprites sooner or later. This is probably why Cipsoft never bothered to spend time doing this and rather than that they kept working...
  7. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Ahh, and again here I come to bring it to the top :)
  8. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Let me excercise my right and bump the thread! :) I'm very positively surprised by the amount of votes here, but I still believe there's more than 40 OpenTibia players on this forum! Let's reach 100 votes? (at least) :)
  9. Z

    Searching for someone who can make a compilation

    If it's paid: Jobs If it's unpaid: Requests
  10. Z

    [Canada]RL 100% Heroic Lands Fast Attack Free Tibia coins :D <3

    low exp & hardcore? please, please don't use these terms in regards to the server you're advertising. You're just making it harder for yourself. People who like low rates and hard game will reach the "exp rate stages" section and leave, people who actually enjoy high rate servers like this will...
  11. Z

    CPU/memory usage measurement.

    Well, you may be right on the memory usage, although it's usually memory vs performance (and CPU utilization) if you dynamically load and unload map fragments. But I agree that it should at least be tried out to see how performant this may be. I'm not sure if this is something that has been...
  12. Z

    CPU/memory usage measurement.

    I just launched a 10.98 Real Tibia Map TFS 1.2/1.3 today to see how it goes and it went up to 3GB, so I wouldn't say 5.4GB is anywhere down the limits. I have hard times comparing C++ vs C# memory consumption, but my guess would be you should reach 3GB~ for Tibia 7.7 (but don't really care about...
  13. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    I find a lot of what you're saying here to be true (unfortunately). I've seen few nice custom maps myself and some of them are really nice to play for a while, but they usually seem to be too small to accommodate a lot of players. Usually they are just packed up with stuff, everything is close...
  14. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Thanks for this opinion. Yes, I believe the popularity in terms of players online / longevity of the server is a synonym for success really, so you're right about that. In that case I would say both questions answers the same thing. The last sentence here points me to the conclusion that your...
  15. Z

    7.4 Cipsoft Legacy Server

    mid-rate (2x Experience, 2x Skills, 2x Mana Regeneration, 1x Magic, 1x Loot) non-pvp option is missing in the poll! :o
  16. Z

    What makes real tibia map so successful in regards to OTS? (compared to custom maps)

    Although your post is more about rates & servers stability, this is an interesting point indeed. I think this somewhat fits "there is no custom map matching quality of real tibia map" option, since I believe most times the reason for custom map OTS failure is the map itself (unbalanced, not...
  17. Z

    make it do damage.

    Just take a look what's happening there. The distance effect is sent manually, just like Static_ wrote earlier in this thread. They are sent within callback functions (onTargetTile0 - onTargetTile2). You would need to add the same to your spell.
  18. Z

    7.70 RSA / XTEA encryption

    Well, I see that OpenTibia RSA is commented out in login server, so it uses the pair of cipsoft's RSA keys. If you get through the login stage (so you get character list), that means the RSA key matches between login server and OTC. My bet would be there's something wrong later on, since when...
  19. Z

    CPU/memory usage measurement.

    I could run some tests for you if you provide me with the datapack (real tibia map). But since you're using cipsoft's files my guess would be to compare against that first. Ohh, I can also only provide you benchmarks from linux systems. Having in mind you want to compare statically compiled...
  20. Z

    7.70 RSA / XTEA encryption

    CIPSOFT_RSA is used when connecting to Tibia official servers. OTSERV_RSA is used otherwise. I'm pretty sure your login serve uses CIPSOFT_RSA (but correct me if I'm wrong), therefore you should be using CIPSOFT_RSA to connect. Try to look at modules/gamelib/game.lua, function...
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