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Search results

  1. A

    Drunk rune

    bump
  2. A

    Drunk rune

    BUmp could someone please help me
  3. A

    Drunk rune

    Bump Could somone help me
  4. A

    Drunk rune

    bump
  5. A

    Drunk rune

    lol just change distro are you crazy then i need to change everything ... crazy man
  6. A

    Drunk rune

    bump
  7. A

    Drunk rune

    Hello my drunk rune is not working and i dont know what the problem is could someone fix it? Iam using 0.3.6 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) local...
  8. A

    TRAp RuNe

    thx
  9. A

    TRAp RuNe

    hmm how do you mean? <item id="2272" article="a" name="magic trap"> <attribute key="weight" value="120" /> </item>
  10. A

    TRAp RuNe

    I mean like after you have casted the rune magic walltrap.... The time limit of the magic walltrapp could you help me with that?
  11. A

    TRAp RuNe

    thank you very much but is it possible to make it on a time limit?
  12. A

    TRAp RuNe

    bump
  13. A

    TRAp RuNe

    bump!
  14. A

    TRAp RuNe

    Hello i have a trap rune problems I can shoot from any range with my magicwall trap. I want it to... When you are 1 sqm away from the player you can shoot it or else you cant and only knights can use this rune. Anyone could help me here is my script local combat = createCombatObject()...
  15. A

    Help me please

    solved
  16. A

    Help me please

    could somone please help me i made my script based on level and skill level but when i make the spell it dont make damage.. Take a look plx I tried with setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues") but it didnt work dont know why local scom1 =...
  17. A

    Spell PRoBlem Please Help

    Bump
  18. A

    Spell PRoBlem Please Help

    I know haha but its the last one i promise after this one i am done i do it becouse i really need this one
  19. A

    Spell PRoBlem Please Help

    Hello i have a problem with my spells for knights called sword dancing i think its based on skills but i want it to be based on skill and alsoo level like my other spell for paladins. I need to make some balance so could someone please help me i am using tfs 0.3.6 here is the script sword...
  20. A

    arrow spell problem

    oki thx
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