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  1. V

    [Poland] [8.54] Bleach Evolution

    My exact experience. Also, it's kinda ridiculous to have weapon boxes etc. Some people opened the best weapon on day one and didn't have to switch/upgrade weapons ever again. If you are going to have donations to support your server at least make them reasonable and not plainly broken.
  2. V

    [Poland] [8.54] Bleach Evolution

    I will definitely check it out! :)
  3. V

    Solved Question regarding creature list in RME

    Have you enabled monsters/spawns in view on Remere?
  4. V

    Don't make anything for this guy without pre-payments.

    I used to work with him. He is very incompetent even though he has hosted servers for 10+ years (according to himself). He has no grasp on what should be what and how things should be balanced. He is very money oriented and will do anything to squeeze out some extra bucks from players. He would...
  5. V

    Team [Looking for Testers for TP evo server OTC]

    I played this server for like a week and I have to say it looks very promising! I highly recommend others to try it out :)
  6. V

    Manafluid/potion

    It is a generally known thing that you have to briefly pause in between movement commands to 100% get your pot through. (This is true for 8.6 at least)
  7. V

    Tfs 1.4 / 1.5 "lottery" script

    Correct me if I am wrong, but players should always get a reward, no matter what.. (I have tested it) I appreciate the feedback :)
  8. V

    Tfs 1.4 / 1.5 "lottery" script

    Do you see anything wrong with my version? I know I could clean it up a lot but anything else? The intended purpose would be: player has key> player can open chest and get a random reward. The probability for a given item would be: (chance1-chance2)/10000. This way you can weigh the...
  9. V

    Tfs 1.4 / 1.5 "lottery" script

    local config = { actionId = 45001, -- ID on chest cooldown = { key = 8978, }, rewards = { {itemId = 2148, minCount = 1, maxCount = 1, chance1 = 1000, chance2=1}, {itemId = 2149, minCount = 1, maxCount = 1, chance1 = 5999, chance2=1001}...
  10. V

    Any people up for creating a 8.6 evo?

    Getting players for evos are easy, but making them stay is hard. Also, shouldn't we cater to the players? Do you really think that the majority of players enjoy monotonously leveling for hours on end? Let them cavebot, but provide other content on the side to keep them playing. This would be the...
  11. V

    Any people up for creating a 8.6 evo?

    You just described a terrible evolution server. There are good ways to make these kinds of servers :)
  12. V

    Layout Znote or MyAAc to sell

    https://otland.net/threads/8-60-11-services-marsupilami-mapper-scripter-graphic-designer.262040/
  13. V

    Any people up for creating a 8.6 evo?

    There are plenty of directions to take evolution servers though. So idk what you are insinuating. I know what the players want, but I don't have the time or knowledge to do it by myself...
  14. V

    [TFS 1.3] Spell cooldown. I am exhausted

    return false instead of return true. It was explained earlier in the thread :) 1673539319 I'm new to coding, but shouldn't it be or instead of and? Since you would want it to not work when either of those cooldowns are active right?
  15. V

    TFS 1.X+ Players recieve double damage from other players

    Gyazo (https://gyazo.com/544996f51ffe30d85d125d461592f220) I have one active onHealthChange script, I have tried disabling it which did nothing... function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if primaryType == COMBAT_HEALING...
  16. V

    [request] LUA Script: Heal % of damage dealt

    This does not work against players with magic shield, just a note :)
  17. V

    TFS 1.X+ Players recieve double damage from other players

    Sure thing, GitHub - SebastianBaba/combat.cpp (https://github.com/SebastianBaba/combat.cpp)
  18. V

    TFS 1.X+ Players recieve double damage from other players

    Yeah, it is printing exactly that. I'm not sure either...
  19. V

    TFS 1.X+ Players recieve double damage from other players

    All of them print the same number, which is the number that should be there not the 2x value
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