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  1. AGS

    TalkAction [TFS 0.2.5] Ingame Highscores

    I was about to post that!
  2. AGS

    The Forgotten Server v0.3 beta 1

    Is it okay that if you die on pvp zones, prepareDeath events are executed? The problem is I don't wan't my players to receive a frag reward when killing someone in a pvp area, as it could be abused. Maybe a function like: getTileType(pos) that returns: 0 - Normal tile 1 - PZ 2 - Non-PvP...
  3. AGS

    separateNumber(number)

    21 lines, compared with your 4 lines,makes me feel bad :( At least I tried :p
  4. AGS

    separateNumber(number)

    I was just wondering if someone knows how to make this for php?
  5. AGS

    The Forgotten Server v0.3 beta 1

    @UP: I suppose beta 2 will be 8.4, but without the new features, or just some of them, and beta 3 will have them. I have one question about the sources, I'm updating my damage calculator, so I was checking formulas:float Player::getAttackFactor() const { switch(fightMode) { case...
  6. AGS

    separateNumber(number)

    Yeah, it was some kind of sarcasm, I even gave you rep and thanked you for making it shorter.
  7. AGS

    Flags and Custom Flags generator

    0.3, they all work for me.
  8. AGS

    separateNumber(number)

    I really hate you.....
  9. AGS

    separateNumber(number)

    This function separates numbers with commas, for example: separateNumber(123456) returns "123,456". This makes numbers easier to read, and can be used in bank npcs, !exp commands, or anything. Add this to function.lua function separateNumber(number) if tonumber(number) ~= nil then...
  10. AGS

    The Forgotten Server v0.3 beta 1

    I tested it on a level 717,217 Knight, and I checked the speed with /info, and the speed was the same, but with boots of haste it changed. Plus it's not showing the speed in the description. The fiery rainbow shield does work Here's my outfits.xml <?xml version="1.0" encoding="UTF-8"?>...
  11. AGS

    Lets Count To A Million!

    4190
  12. AGS

    The Forgotten Server v0.3 beta 1

    Is it me or addons are not being saved? When you logout you lose all your addons. Also, for some reason the sparking rainbow shield doesn't increase speed: Items.xml > <item id="8908" article="a" name="sparking rainbow shield"> <attribute key="description" value="It has been...
  13. AGS

    PHP [phpMyAdmin] Commands to edit database.

    Thanks, I wasn't sure on how to delete inactive players.
  14. AGS

    Action Pioson arrow script, improved (from scratch)

    Looks good, but I don't think you need the images..
  15. AGS

    Teaser 4 (New update)

    I can't wait for this release! The private test server is already open. Does anyone has the e-mail tutors receive with instructions of what to test?
  16. AGS

    The Forgotten Server v0.3 beta 1

    1.- What is allowpickupable for? 2.- How does return values in talkactions work? Thanks in advance. EDIT: I also found a small bug: This happens because before storing altkilled_by, it checks if the mostDamageKiller and the lastHitKiller are not the same creature, but in this case...
  17. AGS

    The Forgotten Server v0.3 beta 1

    I noticed you changed a lot of return values in talkactions, how do they work? Before it was: TRUE, made the player say the word and param. FALSE, did nothing
  18. AGS

    The Forgotten Server v0.3 beta 1

    1.- How does onStatsChange(cid, attacker, type, combat, value) work? 2.- I know this is not new, but how do the the 'player' variable in doSendMagicEffect works? 3.- How does getSearchString(fromPosition, toPosition[, isPlayer]) work? 4.- How does quest outfit work?
  19. AGS

    The Forgotten Server v0.3 beta 1

    Great! Glad you added lastHitKiller and mostDamageKiller to onDeath I always had one question, what's the difference between onDeath and onPrepareDeath?
  20. AGS

    [Functions] getPlayerAccount and getAccountType

    Added getAccountGroup, it may still be useful for TFS 0.3.
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