local stonePos = {
{x=1234,y=1234,z=7},
{x=1235,y=1234,z=7},
{x=1236,y=1234,z=7},
{x=1237,y=1234,z=7}
}
local i = 0
while i < #stonePos do
i = i + 1
local stone = getTileItemById(stonePos[math.random(#stonePos)], stoneId).uid
if stone ~= 0 then
doRemoveItem(stone)
break...