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Search results

  1. C

    Problem in the player when using diagonal

    the problem is not the speed of the diagonals when (X) a player collides with walls even with other players in a Diagonal way it is blocked, Freeze for a few seconds. Where I can edit that Eye! is not the speed of the diagonals, they are the shocks when they run the Diagonal to show the video I...
  2. C

    Problem in the player when using diagonal

    I'm having a headache with this problem, players have a delay in doing this action (DIAGONAL KEYS) Where can this problem arise? Could you help me... I use the following console Otx 2.12
  3. C

    Monster and floor

    I still have the problem: / how can I solve it
  4. C

    Monster and floor

    Help me!
  5. C

    Problems with the latest OTX version

    I still have the same problem the problem when they use Magebot and use Diagonal on either a player wall any other object is freeze. I have been reviewing the sources but I cannot succeed, someone could guide me to help me would be very helpful. first of all, Thanks it's not like the other...
  6. C

    server otx 2.12

    descargue la version 2.12 y note que las diagonales se deslizaban mucho, pero logre arreglarlo ahora cuando se deslizan en forma Diagonal y se topan con una pared un player etc. este se queda como congelado Frezze saben porque....
  7. C

    Monster and floor

    Up
  8. C

    Problems with the latest OTX version

    Anyone who has downloaded the latest version and the same thing happens? don't understand why it happens only when Magebot diagonals are used
  9. C

    Monster and floor

    this error marks me any solution?
  10. C

    Problems with the latest OTX version

    Hi folks, I'm doing an ot 8.60 Global Based on the latest version of OTX. The problem I have is when the players use the Magebot and use the Diagonals, to run faster do this, I leave video Glides very fast after searching the sources I managed to fix it Now the problem is when the players slide...
  11. C

    Monster and floor

    it still makes me an error my code bool Creature::canSee(const Position& myPos, const Position& pos, uint32_t viewRangeX, uint32_t viewRangeY) { if(myPos.z <= 7) { //we are on ground level or above (7 -> 0) //view is from 7 -> 0 if(pos.z > 7)...
  12. C

    Monster and floor

    Any idea why only some can see me. but if I relogue these attack?
  13. C

    Monster and floor

    @M0ustafa I had a problem modifying some monsters if they attack and others not because: / I leave the code I modified /*bool Creature::canSee(const Position& myPos, const Position& pos, uint32_t viewRangeX, uint32_t viewRangeY) FLOOR MONSTER { if(myPos.z == pos.z) return true...
  14. C

    Monster and floor

    Thanks if it worked
  15. C

    Monster and floor

    Hello otland people how can I do this function that at the moment when a player is above or below some floor the monster stays still? I am using otx based on tfs 0.3.7 Monster and floors
  16. C

    How to put the text of magic in small and large letters

    Thanks, if it worked.
  17. C

    I'm looking for a Programmer

    refresh someone interested? in working the push code There was someone who already worked on it but remained the same, there was no change. To be clearer I look for this I leave the link in case anyone is interested The Push what should I do there should be no delays it's practically what i want
  18. C

    How to put the text of magic in small and large letters

    I'm sorry when I responded, you commented the same way xd sorry for the spam.
  19. C

    How to put the text of magic in small and large letters

    if I put false text comes out in yellow, I want to keep the same in orange an example cure you and put characters so look
  20. C

    How to put the text of magic in small and large letters

    I already have it that way, but if you put the magic in capital letters they keep coming out the same I want it to come out just like in the picture
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