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  1. login12

    Compiling canWalkThrough for OThire

    I try this: bool Player::canWalkthrough(const Creature* creature) const { if(!creature->getPlayer()){ return false; } if(creature->getPlayer()->hasSomeInvisibilityFlag()){ return true; } if(getPlayer()->getTile()->hasFlag(TILESTATE_PROTECTIONZONE)){...
  2. login12

    Compiling canWalkThrough for OThire

    Thanks for reply. I will try, but this dont make somebody enter inside of other guy in depot for exemple?
  3. login12

    Windows data/npc/lib/npcsystem/main.lua

    Enter on items.xml and remove all lines with maleSleeper, and femaleSleeper
  4. login12

    Windows data/npc/lib/npcsystem/main.lua

    Try add one file with name main.lua on this folder and try: -- Advanced NPC System (Created by Jiddo), -- Modified by TheForgottenServer Team. if(NpcSystem == nil) then -- Loads the underlying classes of the npcsystem. dofile(getDataDir() .. 'npc/lib/npcsystem/keywordhandler.lua')...
  5. login12

    Windows data/npc/lib/npcsystem/main.lua

    If u know, what u need more that? just take one main.lua this tfs and try lol
  6. login12

    Compiling canWalkThrough for OThire

    Someone can help me how i can convert it for OThire ? I want this for put when one character is on PROTECTION TILE, he can walk on players. CODE: bool Player::canWalkthrough(const Creature* creature) const { if(creature == this || hasCustomFlag(PlayerCustomFlag_CanWalkthrough) ||...
  7. login12

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    1>protocolgame.cpp(2611): error C2065: 'skip' : undeclared identifier 1>protocolgame.cpp(2612): error C2065: 'skip' : undeclared identifier 1>protocolgame.cpp(2613): error C2065: 'skip' : undeclared identifier 1>protocolgame.cpp(2614): error C2065: 'skip' : undeclared identifier...
  8. login12

    @Directx9 supports compile.

    fixed problem
  9. login12

    @Directx9 supports compile.

    Have any solution for this now? when i compile OTC default, i just have drop fps. because him dont found my graphics card. I use onboard graphics, but i already checked it and i have openGL 4.0 but same way, i have big fps drop! oh holy, i wwant use this!
  10. login12

    @Directx9 supports compile.

    Hey guys, i want compile this with: DOPENGLES=2.0. But i dont found where i need put this on MSVC 2013. I already try but nothing, and with openGL i have so much lose fps. So, someone can tell me where i can change that on MSVC 2013? Thanks
  11. login12

    [Lua] Autoloot system for OTHIRE

    Its so very nice! So easy configurable, good job ;)
  12. login12

    Lua Another simple error!

    @I fix it. the erro was because i put the condition in wrong place, and so many noobs ends and returns...
  13. login12

    Lua Another simple error!

    The problem is that after the NPC speak: "Amazing! You already have the pieces ?!" I type yes, and he does not answer anything more. I believe the problem is talk_state, i'm not knowing manage with many IF's. Can anyone exlicar me why this happens? CODE: function creatureSayCallback(cid, type...
  14. login12

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    Possible bug: Players can push NPC's. With can be a problem. I try add flag on npc.xml but still push.
  15. login12

    Lua Action simple error

    OH! I really forget the fuc* table. You remember that! So thanks for that. ;)
  16. login12

    Lua Action simple error

    Hi guys, sorry for this but, i try make one script like: function onUse(cid, item, fromPosition, itemEx, toPosition) if isPlayer(cid) then doCreatureChangeOutfit(cid, 257) return true end end but i have this error on console: its weird, because i use the...
  17. login12

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    My english is so bad, i was think this is crash was because this att, so sorry for that, and thank for support.
  18. login12

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    yeah, i just ask if this att can cause crashing someone ask it in github
  19. login12

    [7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

    This can be a problem? https://github.com/TwistedScorpio/OTHire/commit/b78fbbce9e78b1275806cd43005dde568fca4c59 Any solution?
  20. login12

    OTClient Code Blocks Compile error!

    i have the same error and nothing..
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