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  1. Lundrial

    Linux How i can modificate tfs sources for upgrade tfs protocol to 10.90 to 10.94

    any ideas on how to make the ingame store work again? (since slavi's github died) edit: nvm after some research I found some info about it
  2. Lundrial

    Action [TFS 1.2] Demon Helmet lever with timer

    I'm releasing stuff im creating for my custom project lever.lua: local timetoreset = 5 -- Time to reset the quest in minutes. local objectid = xxxx -- Id of the item Blocking the path local p = { Position(x, y, z), -- Position of the item blocking the path Position(x, y, z), -- Teleport...
  3. Lundrial

    Lua Scripting Guide

    You could try using a "paste" site or making it a pdf, I would love to read it since I'm getting into ots back and there's a lot to learn
  4. Lundrial

    [10.77] "Custom" Map

    Well This is the map Im gonna use in my custom proyect atm, I'll probably add more things later but I think this is already good enough to release to public, I used the Halfard Shape and made the little starting city and used lots of other maps parts, It is a bit overloaded since I didn't want a...
  5. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    only the looktypes post on the forums, or you can try the using the outfit command ingame
  6. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    sorry but this isn't a place to ask for features, use the support/request boards instead.
  7. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    I guess you forgot to link the libraries/made a mistake installing them
  8. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    I won't be compiling it for people since is not a hard thing to do, a couple of guides that already exist and you're ready to go, the sources are ready to press the compile button and you guys may learn more about how your ots works, same as i did.
  9. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    I don't recommend making characters manually if you don't know what you're doing, use an AAC instead.
  10. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    not to sound rude but, I couldn't truly understand what you're trying to tell me, but if you mixed your datapack with this one, you need to register the event in login.lua in order to make it work, hope it helps!
  11. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Djarek's cast system, with some modifications to make it work on 10.80+ this is the 4th time I say it but well, the modifications are in this thread, just check the comments.
  12. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    it should be working, he may have touch something when mixing datapacks
  13. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    I already explained it on page 4, same with loot messages, it's 3 small changes
  14. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    https://otland.net/threads/monster-looktypes.31774/page-6 I only have this ones, btw are you using my distro?, have you encountered any problem with it? like stability issues, bugs or something? I might have more time to work on it soon so I guess I can try and fix the errors
  15. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    monsters.cpp: party.cpp: actions.cpp: hope it helps.
  16. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    search for the 4 loot messages, and change the type from console orange to: MESSAGE_LOOT or MESSAGE_INFO_DESCR, both of these work
  17. Lundrial

    When it comes to an RPG Tibia Server, what do you expect?

    The best way to add "randomization" to otservers is adding world changes, It's thinks it's a few of the good ideas cip has had in a while, it's a safe way to let players affect the world, you can make them do x thing to be able to do a quest for a while, spawn bosses, options are unlimited, you...
  18. Lundrial

    When it comes to an RPG Tibia Server, what do you expect?

    I was talking about the imposed storyline, one that you need to follow in order to advance, If I'm gonna play I don't want to be forced to do the same things over and over, leave it to single player games, like come on, it's an open world to explore but you can't do anything because raul has...
  19. Lundrial

    When it comes to an RPG Tibia Server, what do you expect?

    More than stories, pve or pvp I want a fluid experience, complex storylines tend to make everything harder for the player, they force you to hold back on enjoying the space of a custom map, at least that's what I'm aiming on my proyect, stories need to be there, but you are the one that decides...
  20. Lundrial

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    sorry, I forgot, you gotta change the cast channel defition to a decimal value, if you put it on hexadecimal it will bug the npc chat, just put 40 when defining the channel
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