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  1. xLosT

    exp kill tfs 1.2

    How can I increase the exp obtained when killing player X player? only way I found was to increase the loss of exp (deathLosePercent = 1) Some other way to increase without mechanics in the deathLosePercent?
  2. xLosT

    Push Player

    and for remove delay to playerMoveItem? i dont find
  3. xLosT

    Script Unsafe

    addEvent(doAreaCombatHealth, 100, cid:getId(), wx.dmg, getThingPos(target), 0, -min, -max, wx.ef) i change and work Xeraphus i test your script and debug if attack[/code]
  4. xLosT

    Script Unsafe

    in tfs 1.2 have one erro Lua Script Error: [Weapon Interface] data/weapons/scripts/wand.lua:onUseWeapon luaAddEvent(). Argument #3 is unsafe stack traceback: [C]: in function 'addEvent' data/weapons/scripts/wand.lua:17: in function w = { [1] = {ef = 36, sh = 3, dmg =...
  5. xLosT

    Bug Up Ladder

    If I replace the items folder it works But how can I fit in my briefcase? @i change paste items and work @close
  6. xLosT

    Bug Up Ladder

    if item, magic wall, any rune wall in ladder, block to up TFS 1.2 teleport.lua local upFloorIds = {1386, 3678, 5543} function onUse(player, item, fromPosition, target, toPosition, isHotkey) if isInArray(upFloorIds, item.itemid) then fromPosition:moveUpstairs() else...
  7. xLosT

    Clone Character tfs 1.2

    bump
  8. xLosT

    Clone Character tfs 1.2

    i have edit my source 0.4 to clone character if(!_player || name == "Account Manager" || g_config.getNumber(ConfigManager::ALLOW_CLONES) > (int32_t)players.size()) { player = new Player(name, this); player->addRef(); to if(!_player || name == "Druid" || name ==...
  9. xLosT

    Push Player

    pushCreatureDelay = 1 * 1000 dont have on tfs 1.2, where can I edit in sources?
  10. xLosT

    Exp Kill

    i have one script exp from killing high players, How can i modify to give exp to everyone even if kill level high or low player, and add the lost exp of the other player EX: Player 1 kill player 2 player 2 loss "X" Exp, Player 1 gain "X" exp function onKill(cid, target, lastHit) local...
  11. xLosT

    Kill Player Gain Gold

    no, i use your last edition
  12. xLosT

    Kill Player Gain Gold

    i found in login.lua have one " < " and bug all scripts i remove and work, but have one error Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/onkill.lua:onKill data/creaturescripts/scripts/onkill.lua:4: attempt to index global 'creature' (a nil value) stack traceback...
  13. xLosT

    Kill Player Gain Gold

    player:registerEvent("onkill") onkill.lua <event type="kill" name="onkill" script="onkill.lua"/> I do not know if there are any similarities But when you kill some player the server do not register anything in the database
  14. xLosT

    Kill Player Gain Gold

    dont work, and no msg in console or tibia
  15. xLosT

    Kill Player Gain Gold

    dont work obs: my server is pvp-enforced deaths dont count in database
  16. xLosT

    Kill Player Gain Gold

    i need script to tfs 1.2 if kill player gain gold i have one but dont work and not erros in console function onKill(cid, target, lastHit) local reward = { item = 2152, --ITEM ID! count = 1 -- How many? } if cid ~= target and isPlayer(target) and getPlayerLevel(target) <=...
  17. xLosT

    Convert to new tfs

    How can i pass this to tfs 1.2? doPlayerAddExperience to doPlayerAddExp? getExperienceForLevel to ?? function onLogin(cid) if getPlayerLevel(cid) < 130 then doPlayerAddExperience(cid, (getExperienceForLevel(130) - getPlayerExperience(cid))) end return TRUE end[code]
  18. xLosT

    Compiling Error Lib

    thank I switched to ubuntu 10.04
  19. xLosT

    Compiling Error Lib

    new error error while loading shared libraries: libmysqlclient.so.16: wrong ELF class: ELFCLASS32
  20. xLosT

    Compiling Error Lib

    64
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