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  1. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Now everyone fully understands what I meant by "If you see knatte or hesten via livemapping you go :o" Very nice work knatte!
  2. Zyntax

    onPrepareDeath - player survives the death

    try return false if that won't work try to use function onStatsChange() Plenty of arena scripts here so you won't be short of examples :>
  3. Zyntax

    [bug]First items in ground!

    Are you talking about GOD chars not beeing able to pick stuff up or players?
  4. Zyntax

    [bug]First items in ground!

    Maybe the .oz for the backpack is calculated wrong? Look at items.xml and check the weight. <item id="1988" article="a" name="backpack"> <attribute key="weight" value="1800" /> <attribute key="containerSize" value="20" /> <attribute key="slotType" value="backpack" /> </item>...
  5. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Was so bored today that I screwed an OT up a bit xD never use moveable basins dear mappers :D
  6. Zyntax

    [Germany] MasterCores.com [7.4/Custom]

    Google would have done it: Meet "Stephan Vogler" http://www.cipsoft.com/files/photos/stephan_vogler_300.jpg Why would a BUSINESS MAN (CEO, Chief Executive Officer) even THINK about writing an email? Lawyers will use THEIR names and state that they represent the interest of their clients. End...
  7. Zyntax

    Action Simple but useful Quest System!

    Mmmmhhh... and you expect our "users" here to know exactly what to add here? If I'd know what to write there I wouldn't bother using this script since I know already what to do :S Anyway! Thanks for sharing, keep it up ^_^
  8. Zyntax

    Action Simple but useful Quest System!

    --[[ YOUR CODE HERE ]]-- made me falling off my chair laughing my ass off xD Scripters these days....
  9. Zyntax

    Action My first script (Exp Token)

    He just tabbed the code, he didn't correct anything. As far as I know -> doSendAnimatedText(pos,'text',EFFEKT) will only support 9 letters! The rest will be cut off.
  10. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    Truth be told, I can't wait to play this myself!! Let's get this project done guys!! The mapping brings back the old RPG feeling, detailed, clean,... just pro style :D Nice work guys!
  11. Zyntax

    Request, starter item fell down into the floor! rep++ for help

    Create a new char and look at "Cap", I bet it's 0. So the items can't be picked up neither by firstitems nor by a questchest. Check you account manager.
  12. Zyntax

    Scarlet Horn - Discussion Thread

    LoL like the dragonball series xD (wow.... I miss my childhood :( ) The idea is neat, I'll think about something similar and discuss it with the team, got some suggestions already! Nice going, keep it up! (but please no peeing ideas xD)
  13. Zyntax

    [Help] Transform Corpse or Delete Corpse

    Edited again, try it now!
  14. Zyntax

    [Help] Transform Corpse or Delete Corpse

    local reward, count = 2160, 1 --reward itemID and the count local corpse = XXXX --put here the corpse ID of players (kill a player and look at him ingame to make sure you get the correct ID! function onKill(cid, target, lastHit) if isPlayer(target) then doCleanTile(getThingPos(target))...
  15. Zyntax

    Lua Quest, moving walls, kill player

    Just post the errors if something is off~
  16. Zyntax

    Lua Quest, moving walls, kill player

    maybe like: if isPlayer(newWallPosition) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) end This would set his HP to 0 and make him die actually. "newWallPosition" should be declared in your moving wall function somewhere. If the player manages to...
  17. Zyntax

    [Help] Transform Corpse or Delete Corpse

    UIDs are a very strange thing actually. The UID (not the unique ID in the mapeditor or from an item) is a table and it consists of: *Just an assumption, not proven!* ItemID,Position,"Time Stamp" and maybe more infos like clientversion and so on. It changes like every system second. *JUST...
  18. Zyntax

    HesteN's mapping thread [The Scarlet Horn teaser]

    I tell ya guys, if you see knatte1 or HesteN via live map doing their jobs you go -> :O ... and then more :O ... Looking realy great! Nice job!
  19. Zyntax

    Scarlet Horn - Discussion Thread

    Nah 4096 is way to much! Anyhoooo, it will be hard to solve so look forward to DIE TRYING! Wwwaaahahahaaha! xD
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