• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Night Wolf

    C++ House price based on walkable SQM

    There's a function in src that it calculates the size of the house to create the price, all you need to do is put a check if the tile is walkable or hangable. Its as simple as that
  2. Night Wolf

    [12.x] OTServBR-Global

    If I'm not mistaken there's a tag "learnable" in the script file
  3. Night Wolf

    TFS 1.X+ Most of GM commands not Working (TFS 1.5 Nekiro's 772 Downgrade)

    I'm not being negative, I'm just saying the aruument was not strong enough. All talkactions check for both account and group ID, it makes no sense and it's redundant. The account ID could be as simple as a tag in the account separated from this whole command system
  4. Night Wolf

    TFS 1.X+ Most of GM commands not Working (TFS 1.5 Nekiro's 772 Downgrade)

    it doesn't explain, otherwise the checks of the talkactions would be just for group id and not for account id
  5. Night Wolf

    how do you make the shrug ascii on otland.net forum?

    ¯\__(ツ)_/¯ make one arm longer, otherwise it will match underscore as code for Italic. two underscores (__) is bold code, so this creates an inconsistency when you try to match __ with _ and thus don't apply the bb code
  6. Night Wolf

    Market System Cloning items

    I've been there, but luckily for me I'm only here for learning and hobby and I usually turn down clients that don't care about sharing crashes with the open source community. We need ASAP to convince those people to migrate to a "bounty" format because this is starting to bite otadmins in the...
  7. Night Wolf

    Market System Cloning items

    That's the importance of keeping your base up to date and raise issues. Only creating awareness we can investigate. Back when we were still using 10-12 fork there was a clone of coins happening but no one was reporting, plus most otadmins didn't knew how to replicate. A couple of servers were...
  8. Night Wolf

    TFS 1.X+ Most of GM commands not Working (TFS 1.5 Nekiro's 772 Downgrade)

    Can anyone explain me the rationale behind having account type and group type? Why this was split like this instead of just by character?
  9. Night Wolf

    Programmer CWMsollutions Sp. z o.o. programming services

    Very professional, has provided a detailed analysis on the issue before fixing. I was missing have someone to recommend for services related to Tibia but now I'll surely recommend him to anyone in need.
  10. Night Wolf

    TFS 1.X+ Easiest check of items in a 3x3

    explain what need and not what you're trying to do, it will make it easier for someone to give you the optimal solution. If you want to check if there's 3 similar colors in a line/column the solution is one, if you just want to iterate the 3x3 square I'd say you can just pass the corner...
  11. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    local items = tile:getItems() for i, v in ipairs(items) do print(i, v:getName(), v:getId()) end should iterate in the item order all correct items regardless of its type specified. That was not the case when I created the issue but you're saying its working from your side... I'm still...
  12. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    @Gesior.pl Now that you have checked the issue, can you confirm the borders order? is it still printing reverse?
  13. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    What does it has to do with the issue? Can you please try to replicate before you paste random links here?
  14. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    I understand man but you're trying to defend the indefensable here... if I have 5 items ordered and I iterate them, the expectation is to get the item ids in order. If you need another function for client to work, then those two logics need to be split. Isn't it OBVIOUS? You're trying to say...
  15. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    if could have been named "getTopTopDownLeftLeftRightR1SquareTriangle" and I wouldn't mind if it worked. The problem I see is that every issue discovered in the repository you have always people with 0 background and that didn't even bothered to replicate the issue talking "this is inteded...
  16. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    I can't really reply you in the issue but I'll explain why what you're saying makes no sense 1. Items order on server side is related to weird items and creatures on tile implementation in Tibia Client, and Tibia communication protocol. There are items with 'alwaysOnTop' attribute, which does...
  17. Night Wolf

    TFS 1.X+ getTopTopItem ignores corpses

    all I can tell you is that those functions are indeed counter-intuive and trying to understand their logic is a world of pain. The whole stackpos system of our bases is badly designed and functions they have created are redundant and are also behaving wrongly. I have raised an issue in TFS, but...
  18. Night Wolf

    TFS 1.X+ No privileges for GOD actions

    The checks for such commands also require account_id to be 3. This means that not only your character is God but also your account is of a game master.
  19. Night Wolf

    Swords artificially generated (GAN)

    I never tried to apply deep learning for maps, but theoretically it could work. The main obstacle nowadays is having time because I'd need to understand how to port the format of otbm maps into something a network could interpret. Even if we train in simple screenshots of maps, we would need a...
  20. Night Wolf

    Swords artificially generated (GAN)

    I think someone created something similar already but in was more about terrain generation. Applying GANs for map generation could lead to outstanding results, of not only generating terrain but the themes of details, vegetation and house patterns on top of it
Back
Top