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  1. marcos16

    C++ [TFS 0.4] - Remove Backpack on death

    In line 866 have this: bool Player::canSeeCreature(const Creature* creature) const { if(creature == this) return true; if(const Player* player = creature->getPlayer()) return !player->isGhost() || getGhostAccess() >= player->getGhostAccess(); return...
  2. marcos16

    C++ [TFS 0.4] - Remove Backpack on death

    Is there any such lines in player.cpp? Or is it to add? If you already have not found it. I'm using tfs 0.4_svn
  3. marcos16

    C++ [TFS 0.4] - Remove Backpack on death

    Hello. I'm needing a script or some source code change so I will not remove the backpack when it dies [except when it's redskull clear]. I have seen some scripts but they are level protection, do not lose loot up to a certain level, but it is not what I need ... Anyone available to help? :|...
  4. marcos16

    Lua Trade

    It worked. Could you put for the transfer minimum to be 2? It is giving trade with 1 day of vip.
  5. marcos16

    Lua Trade

    What appeared 3 then 0, 4 then 0 was the player who did not have vip. In other words, it is working without the player having vip http://i.imgur.com/NCOxqGq.jpg
  6. marcos16

    Lua Trade

    In the source code I found this: //getPlayerPremiumDays(cid) lua_register(m_luaState, "getPlayerPremiumDays", LuaInterface::luaGetPlayerPremiumDays); int32_t LuaInterface::luaGetPlayerPremiumDays(lua_State* L) { return internalGetPlayerInfo(L, PlayerInfoPremiumDays); }
  7. marcos16

    Lua Trade

    ~Edit
  8. marcos16

    Lua Trade

    Did not work. It is giving trade until the player is without VIP.
  9. marcos16

    Lua Trade

    up
  10. marcos16

    Lua Trade

    Hello. I have this script for a tradevip. I want it to work only when the player has a vip amount that will remain more than 2 days. Ex: The minimum transfer amount is 2 days. Player has 3 days, he tries to transfer 2 [will be 1] but I do not want to give to transfer so, I want a way that the...
  11. marcos16

    Compiling Problem compiling tfs 0.4. help

    You should do the procedure on Stian, create folder, etc. Search some tutorial that will have, normally the dev-cpp folder does not come ...
  12. marcos16

    Lua Summoning boss

    The script that I quoted in the first topic [my] is working, but is summoning more than 1 boss was to summon only 1. When there is already a live boss will not be born himself, will try another ... is trying 4 times and 4 attempts if not the living monster will summon the 4, being that I want...
  13. marcos16

    Lua Summoning boss

    If he is to try a monster he is alive he will try another, and he will not summon the same [that is alive]. So that there is more than 1 boss making it difficult to kill
  14. marcos16

    Lua Summoning boss

    He's summoning the same thing over and over, I want him to check the monster, if he's not alive to summon ...
  15. marcos16

    Lua Summoning boss

    Hello! I am using the following globalevents. His duty is to summon a boss every x time, but he is with an error, he is summoning 4 boss. I want you to try to summon only 1, and if that boss is already alive try another who is not and summon him ... Thanks in advance. Tfs 0.4. function...
  16. marcos16

    Compiling 0.4_SVN

    Well, I looked for support to compile my linux source ubuntu 12.04 [0.4_svn] which was giving several errors. They said compiling only on debian 6 and ubuntu 10.04, is this true?
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