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  1. marcos16

    Lua Speed

    Where to do it?
  2. marcos16

    Lua Speed

    @Up
  3. marcos16

    Lua Speed

    @Up
  4. marcos16

    Lua Speed

    Done. But every level advanced speed is decreasing. :(
  5. marcos16

    Lua Speed

    Was a problem in a script a few days ago. I ordered a support on and it worked. It is a speed script where I want the speed of the players is low. The script worked, until one player has advanced x level with boh , his speed that was to stay was 420 400. [ 400 + 20 speed speed of boh ] . That is...
  6. marcos16

    Reflect System

    Up
  7. marcos16

    Reflect System

    I have a problem in reflecting my server system. I add the tag usually in items.xml <attribute key="reflectpercentIce" value="8"/> But when I turn on the server and test the item you put the tag not refelte the damage , someone helps al. Thanks in advance. NOTE: Use tfs 0.4 rev 3884
  8. marcos16

    Solved SpeedMax

    It worked, thanks. I said I'm Brazilian due to the dollar price . But that is beside the point. I'll stop commenting on the topic since been resolved , soon makes libro with so many of my comments. Again thanks to two. :p
  9. marcos16

    Solved SpeedMax

    I set speed item in the player [level 310 - speed 500 + 40 [speed of boh] = 540. I leave and enter the player's speed back to 500. When I remove the boh the speed is 460. Why ? I was willing to pay premium . The OTLand team helps a lot. Note: I am Brazilian
  10. marcos16

    Solved SpeedMax

    Now it worked. But when regresses the level not back pro speed of the new level x . Ex: I am level 301 Speed 500 . Die back to level 299, the 500 Speed still only back to 450 when speed level up to 300 , knowing that the speed is 500 to level 301-400 . But just okay . Thank you very much!
  11. marcos16

    Solved SpeedMax

    I have compiled , I added the level and won 1 speed every 1 level . 0.5 + 0.5 = 1. But when the player leaves and enters the speed is like winning pattern if he had 2 speed every level . [How was happening in the script ] login.lua local config = { loginMessage =...
  12. marcos16

    Solved SpeedMax

    @up
  13. marcos16

    Solved SpeedMax

    I did the setup there , put to win 0.5. But when the player leaves and enters the speed is standard again , as if he had not set . Like this: void updateBaseSpeed() { if(!hasFlag(PlayerFlag_SetMaxSpeed)) baseSpeed = vocation->getBaseSpeed() + (0.5 * (level - 0.3)); else...
  14. marcos16

    Solved SpeedMax

    I created a new player , when I add x level it is with speed 0. :[
  15. marcos16

    Solved SpeedMax

    Where do I add ? if getCreatureStorage(cid, 30029) >= 10 then doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, getCreatureStorage(cid, 30029)) end in local config = { loginMessage = getConfigValue('loginMessage') } function onLogin(cid) local loss =...
  16. marcos16

    Solved SpeedMax

    I have a friend who told me he did in lua he said he gave some mistakes in the future, he said he had a person who set the source to him ... Change where ? #define SPEED_MAX 1500 /\ here? I want the speed is at the average of 450 to a level 400, but if I put SpeedMax 600 [ assuming ] when the...
  17. marcos16

    Solved SpeedMax

    Is there any possibility to set the speed at source ? I think it would give less error ...
  18. marcos16

    Solved SpeedMax

    It worked, but when the player leaves and enters the speed returns to default, as if there were no script :[
  19. marcos16

    Solved SpeedMax

    local info = { [{10, 49}] = {speed = 250}, [{50, 100}] = {speed = 300}, [{101, 149}] = {speed = 350}, [{150, 249}] = {speed = 400}, [{250, 300}] = {speed = 450}, [{301, 400}] = {speed = 500} } function onAdvance(cid, skill, oldLevel, newLevel) for level, x in pairs(info) do if skill...
  20. marcos16

    Solved SpeedMax

    an error has occurred: data/creaturescripts/speed.lua:13: 'then' expected near 'doChangeSpeed' I do not understand script , almost nothing ...
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