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  1. Tbol

    TFS 1.X+ spells.cpp bug with exhaust or cooldown 0 triggers PlayerFlag_HasNoExhaustion

    You understand that there might be other issues like if i pick your solution it will not be compatible with my action bar, or other systems i have so far that requires it to be in spells and not TALKACTION.
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    TFS 1.X+ spells.cpp bug with exhaust or cooldown 0 triggers PlayerFlag_HasNoExhaustion

    That was the first stuff i tried, it still gives the cooldown for 1 second thats why im confused my two options src is fucked or this inside spell itself fucks something up if spellId == 3 then exhaustStorage[playerId] = (os.time() + (config.pushExhaust - 1)) -- We...
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    TFS 1.X+ spells.cpp bug with exhaust or cooldown 0 triggers PlayerFlag_HasNoExhaustion

    Hello, so i noticed a issue with spells.xml im using cooldown="0" or exhaustion="0" the reason i set it to 0 so the spell wont have exhaust and i could execute the spell instantly, but the problem seems like it ignores the set value 0 and it sets to default 1 second i assume the problem is here...
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    TFS 1.X+ creaturescript onadvance exp issue

    Wow worked first try, damn took me few days and didnt figured anything out
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    TFS 1.X+ creaturescript onadvance exp issue

    Still trying to figure it out
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    TFS 1.X+ creaturescript onadvance exp issue

    Cant get it working i though i fixed it but noticed it does give particular reward after reaching certain level point, strange part wrote two code version and both works on 50% becase i have two rewards and in one code it gives one reward but it doesnt give another reward, than in another code...
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    OTClient Where is color damage located?

    Where is spell damage located for example energydamage in otclient? Would like to change its color, but cant find it
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    TFS 1.X+ Npc doesnt remove defined item

    It does work but it misses function to check if he has required item and not remove it, because right now it removes all the time, and using itemCost = nil, is not an option sometimes
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    TFS 1.X+ Npc doesnt remove defined item

    Backpack is empty just has 2160 items, and no im not geting caught with the wrong location it teleports to local penitentiaryPos = {x = 1700, y = 130, z = 7} which is perfectly fine. Also it doesnt print anything
  10. Tbol

    TFS 1.X+ Npc doesnt remove defined item

    define player correct? what is correct way than
  11. Tbol

    TFS 1.X+ Npc doesnt remove defined item

    Idk whats wrong with it but it doesnt remove defined item, because if they teleport to cave it shouldnt remove anything but if he choses second condition it should remove it, but it doesnt local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
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    TFS 1.2 Action Script Exp give doesnt trigger creaturescript onadvance

    Hello using a simple give 10kk exp scroll that suppose to give exp, but i noticed it doesnt trigger creaturescript onadvance my unique rewards for reaching certain level points, but its being triggered if you use like admin command /addskill test, level, 100. Is this like tfs 1.2 bug or something?
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    Lua TFS 1.2 Tutorial Area

    Perfect
  14. Tbol

    Lua TFS 1.2 Tutorial Area

    Looking for tutorial area basically i have this script as an exit area of tutorial zone ---# Movement script local effects = { [14724] = 93, [14719] = 94, [14720] = 82, [14721] = 83, [14722] = 95, [14723] = 76, [14725] = 84 } local config = { teleport = {x=663...
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    TFS 1.2 Market Crash

    At the top of crash dumb yea it says Signal caught: SIGSEGV
  16. Tbol

    TFS 1.2 Market Crash

    Still looking for solution, got it crashed second time
  17. Tbol

    TFS 1.2 Market Crash

    It is custom otcv8 related market system. Maybe this in creaturescript function table_eq(table1, table2) local avoid_loops = {} local function recurse(t1, t2) -- compare value types if type(t1) ~= type(t2) then return false end -- Base case: compare simple values...
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    TFS 1.2 Market Crash

    I use a really old one - GitHub - dbjorkholm/forgottenserver at 8.6 (https://github.com/dbjorkholm/forgottenserver/tree/8.6) creaturevent.cpp bool CreatureEvents::marketEnter(Player* player, Item* item, std::string tooltip) const { //fire global event if is registered for (const auto&...
  19. Tbol

    TFS 1.2 Market Crash

    Hello, got this crash because i assume of market flaw something with cancel, but not sure what to look for exactly for a problem https://pastebin.com/qEpFJUkP
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