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  1. Evolunia

    [Germany] [10.98] - Evolunia

    its good idea,, the auto loot system is one the few things i didnt make on my own,, but i feel like it could definitely be improved,, i think best idea would be to make it loot everything over X value, so for example,, if you do !autoloot 10k, it would pick up everything that sells for more than...
  2. Evolunia

    [Germany] [10.98] - Evolunia

    coming today in some hours :D
  3. Evolunia

    Lua Change Player Drop Loot!

    if you delete table.contains({SKULL_RED}, player:getSkull()) or then redskulled players will have the same chance as non blessed/non aoled players to lose items :p u can fix this First, normally always drop the backpack or some more item, but I want it to be a unique random item inside...
  4. Evolunia

    [Germany] [10.98] - Evolunia

    just kinda thought i would write some update again here about my thoughts,, if someone is interested in this xD now server has been online for 2 weeks,, and i'm still amazed that there are so many players here! :O we reached new record again today,, which was 310 players (but this counts...
  5. Evolunia

    Solve my servers performance issue

    there is currently no limit but I should make so there is a limit,, i think fastest players (which is only a few) have around 450ms,, and the average probably has 800 (which is default for promoted,, and 1000ms for non promoted) Maybe,, it would be good idea for me to increase the default...
  6. Evolunia

    Solve my servers performance issue

    omg,, yes I am :D it's set to true in config i also remember applying some of these stuff a really long time ago Fix attack scheduler by ranisalt · Pull Request #1305 · otland/forgottenserver i also have items which can give attackspeed and stuff like this,, do you know what's the issue, or...
  7. Evolunia

    Solve my servers performance issue

    the pathfinding changes i did is available in a public pull request on tfs github annd,, i don't think it's some attack,, because the cpu usage will always eventually increase after some hours of my server being online, for example now it's been 2 weeks,, and pretty much every second day i had...
  8. Evolunia

    [Germany] [10.98] - Evolunia

    Evolunia Wiki A player created a wiki for us,, so if you're interested in reading about some of our systems u can find it there :D
  9. Evolunia

    [Germany] [10.98] - Evolunia

    wtf did i just read E_E 3+ rollbacks? its first time i ever see this word on this server xD gm is silent,, yes its true i cant be online much but if you really have some major issue then u can contact me on discord,, or on here and i will response and money and run really?? there is barely...
  10. Evolunia

    [Germany] [10.98] - Evolunia

    just thought id write some about my thoughts about beta so far! server has been online for around 1 week now our beta turned out to be ALOOT bigger than expected,, i was just expecting 20-30 players online like last time, but instead we have lots more and quite an active community :eek: and...
  11. Evolunia

    [Germany] [10.98] - Evolunia

    u are totally right,, if really i wanted i could make bots way less effective here for now but i dont see it as a priority,, better just keep working on what i find fun and important,, and whenever real version is "ready" hopefully we have client that doesnt have bots. and thanks for trying and...
  12. Evolunia

    OTX Set Npc Skull

    tibia 11? from my experience with tibia 11 only players could get skulls so i think its something inside client
  13. Evolunia

    [Germany] [10.98] - Evolunia

    She has awaken from her slumber now xD
  14. Evolunia

    Solve my servers performance issue

    mmhmm, there shouldnt be any changes to the network thread i dont think, but there was lots of new functions, and some systems added into my sources, and im complete new to c++ so probably issue is something inside there ^^ anywayys, i applied some pathfinding changes that was available on tfs...
  15. Evolunia

    [Germany] [10.98] - Evolunia

    thanks xD some changes today -You can now randomly reroll your attribute tokens at a new lever that's located inside the temple. Each try to reroll costs 150k. -Paladins now have +10% health. -Mage heals abit less (this was implemented yesterday) -We did some changes to monsters pathfinding...
  16. Evolunia

    Solve my servers performance issue

    How it looks now, 60 players online, restarted for around 1h ago i will try tcpdump if it happens again but no idea how to make sense of that
  17. Evolunia

    Solve my servers performance issue

    Image how how htop looks with high cpu usage,, i also compiled a folder with c++ and lua scripts that might be causing the laggs,, but i kinda dont want to share with everyone,, so if someone is interested in looking through those and is very trusted i can share with him,, and i will obviously...
  18. Evolunia

    Solve my servers performance issue

    0. Does it lag whole server? Can new players connect to server? Can connected players move in game? Players can connect, and play but it's very laggy and monsters are laggy too. 1. How many players online? When this happened it was around 80 players online, but also it happend at around 60...
  19. Evolunia

    Solve my servers performance issue

    Helllo, i am looking for someone that can solve my servers performance issues some info about server: the server i have worked on is mostly a project for me to learn lua and c++, but i have still been very cautious about adding loops and addevent that can ruin my performance. i have looked...
  20. Evolunia

    [Germany] [10.98] - Evolunia

    -Two new spawns were added in the 350 zone. -Ultimate spirit potion now gives more mana. -A new quest was added in the 350 zone. -A new spell for knights was added at level 200, utito perma, it will give the caster a permanent buff of either +5% damage reduction, or +5% damage increase. The...
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