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  1. FilipeJF

    Compiling Error building TFS R3337

    When I try to compile the R3777 (not 3337 like in title) of TFS, I get this message: BFD (GNU Binutils) 2.18.50.20080109 internal error, aborting at ../../binutils-2.18.50/bfd/reloc.c line 5305 in bfd_generic_get_relocated_section_contents And, after the message "please report this bug"...
  2. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    In teory, I understand it. But how, in practice, I can do this? It's a very interesting question, but I don't understand about this things very well.
  3. FilipeJF

    Torch bug: I use the torch and the light stay in the player after clearing

    I discovered the REAL bug. The real problem is: all luminable itens are with problem. The light stay in player. All the luminable itens: lantern, torch, frozen starlight, solar axe. Only re-loging the light get out. I think the problem is at the sources. Someone had an ideia how to fix it?
  4. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    But how can I could modify the login packets? I want to do that, because it's the unique and viable solution, I think, to correct that.
  5. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    Thanks for the answer. Now I think about it and, if these folders can not be hidden, it's pointless I hide that part of the IP interface; because the players can see the IP and, consequently, use it in another client to put ambient light in 100%.
  6. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    Well, this works fine! Thank you (a friend tested it for me). I have a question: how can I "hide" the folders mod, mods and modules after compiling otclient? Oh, I never compiled it, so I didn't know if this is an automatic process. But it's a doubt.
  7. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    I downloaded the OTclient 0.6.4, but I don't have the sources, I think. In this site, https://github.com/edubart/otclient, It's possible to download the src folder? Edit: pf... I found the download o_O It's on the right side of the pag. Well, I will test it soon and I will come back to say if...
  8. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    I don't understand. The "client" Is of my otserver or OTclient? Because into my server source I don't have it and at OTclient I don't found it. Sorry for the simple doubts, but I really didn't understand.
  9. FilipeJF

    Excluding ambient light bar and one doing the OTC client itself?

    Up! I hope I can get a good answer now.
  10. FilipeJF

    Torch bug: I use the torch and the light stay in the player after clearing

    I discovered a new bug into my server, and I don't know how to fix it. It's the problem: I use the torch and the light stay in the player after clearing it or throwing in the ground. The light stay in the player like Utevo Lux. I need to fix it, but I don't know where is the torch...
  11. FilipeJF

    Solved different corpses for each vocation

    I make the script work fine! The problem was a script conflict into creaturescripts. But now it's ok. Thanks, Dantez!
  12. FilipeJF

    Solved different corpses for each vocation

    Oh, well. I get some results... work fine with the code of Applezin (other forum member). In Player.cpp, I searched for this code: uint16_t Player::getLookCorpse() const { if(sex % 2) return ITEM_MALE_CORPSE; return ITEM_FEMALE_CORPSE; } And I overwrite this for this: uint16_t...
  13. FilipeJF

    Solved different corpses for each vocation

    There's a another way to make differents corpses of each vocation? I compiled the server and I pass part of my data folder to the TFS 0.4. It's all ok, but the problem is the infinity "Connecting to the game world". I'm really tired. I want to make the script of corpses works... But in another way.
  14. FilipeJF

    Solved different corpses for each vocation

    It's only 64bits? I think it is. But I'm download. Thank you, brother! O hope this can help me. Edit: Only this version, http://www.2shared.com/file/10390970/56443f7c/Stians_Repack_Dev-Cpp.html Is online. But it is the version 0.1. This works?
  15. FilipeJF

    Solved different corpses for each vocation

    Well, I'm back. When I try to compile in Dev-C++, I get this error: "libxml/xmlmemory.h: No such file or directory". Someone know how to fix it? I never used Dev-C++ before, and I don't understand those erros.
  16. FilipeJF

    Solved different corpses for each vocation

    Ok. Thank you, brother :D. Tomorrow I will try it, because now I need to leave. So, thanks again.
  17. FilipeJF

    Solved different corpses for each vocation

    Oh, well; I can try. But in your opinion, what would be the best thing to do? Pass the date folder to another server or try to modify the sources? The first thing I would do, because I have no idea where to start modifying the sources.
  18. FilipeJF

    Solved different corpses for each vocation

    But the server needs to have an especific sources, alright? But I don't know who is the version of the TFS used in this.
  19. FilipeJF

    Solved different corpses for each vocation

    Well, the server i'm using is an 8.6 "Styller Yourots Premium - Com Teleports by LeozeraRox". Here's the download: http://www.4shared.com/rar/iAfoItOc/860Styller_Yourots_Premium_-_C.html? And i'm using his database, too. http://www.4shared.com/document/ysUtcwBr/Styller.html When I start the...
  20. FilipeJF

    Solved different corpses for each vocation

    So the most smart thing I can do is try to pass all my data to another Server with Sources. Thanks for assistance.
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