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  1. Lundrial

    Is having a cast system essential in an otserver?

    I decided to go without it on my custom proyect for the moment and keep watching this thread to see people's opinions to think if im gonna add it later, It's an interesting topic so I'd like to see more opinions on the matter, thanks for the feedback!
  2. Lundrial

    How to use pagination on containers?

    Oh, nice I'll check it then
  3. Lundrial

    How to use pagination on containers?

    I guess I'm fucked then, time to have some experiments with the store inbox, thanks!
  4. Lundrial

    How to use pagination on containers?

    As title says, I would like to know how to add pagination to a container item. I'm using tfs 1.2 btw
  5. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    you should post it on the monsters board.
  6. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    did you move the register boost bat to the boost folder before executing it?
  7. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    it's for the token authentication, you can find the query you need to execute on migrations folder, 18.lua should contain it
  8. Lundrial

    Is having a cast system essential in an otserver?

    Let's not get off topic, we are discussing about cast system being an essential thing or not, your feedback is appreciated tho.
  9. Lundrial

    Is having a cast system essential in an otserver?

    Well, since almost every server wants to have this feature, I would like to ask what the players think about it, does having a cast system incorporated matters that much, or you don't mind, other option is to be provided with all the tools and a tutorial on how to stream on twitch thus giving...
  10. Lundrial

    I need more anime.. recommend pls

    ReLife? It got aired this week and it's complete, @MatheusMkalo nice taste in anime bruh
  11. Lundrial

    Pliz Search is Map.

    I've seen this posted in the maps section..
  12. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I would love to help but I only work on windows so I don't really know what's wrong.
  13. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    If you used the purse code don't forget to change the item id to 26052 in player.lua
  14. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    huh? where's the error...
  15. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    it's working fine for me, perhaps @Slavi Dodo can help you and post the solution here so other people can read it.
  16. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I forgot to mention, I added new columns to the players table in order to store the critical/leech system properly, check the schema.sql file and read the players table to see which tabled I added so you can add them to your server if you plan on using this crit/leech system
  17. Lundrial

    Team [10.95] [Custom] Requiem Aeternam

    Well I'm looking to form a team to work in a custom project that's called Requiem Aeternam since im working alone on it. The progress by now World = 50%. I have 3 cities ready, we lack spawns and lots of quests, so we need a lot of creativity here. Engine Ready to use at the moment, using a...
  18. Lundrial

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    I Added crit/leech support here I can't update the main post so here it is, attributes in items.xml: <attribute key="skillcriticalchance" value="value" /> <attribute key="skillcriticaldamage" value="value" /> <attribute key="skilllifechance" value="value" /> <attribute...
  19. Lundrial

    Compiling Advice on creating critical/leech systems

    I would have to build the engine again..
  20. Lundrial

    Compiling Advice on creating critical/leech systems

    It depends on the way you coded it anyways, I coded it as a new skill so I had to create new tables in the database to check for levels properly, I coded all the new stats as new skills, just like sword/shield with a base level of 0, so when you equip an item it gives you +x of that skill level...
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