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  1. kay

    [UK][7.4] Tibiantis Online

    That's not how I answer. I ALWAYS say EXACTLY why the idea is terrible and WHAT problems it creates. It's your idea, so present it in a proper way as to convince people. Answer all the doubts, respond to the points given. Don't just throw some general idea, demanding that I should accept it...
  2. kay

    [UK][7.4] Tibiantis Online

    Don't claim the right to speak for "everyone", it doesn't add value to your opinion, but only takes it away. I gave you the whole detailed explanation (twice) as to why what you demand is technically not possible. You answered that "everything is possible!!" without any context, and called me...
  3. kay

    [UK][7.4] Tibiantis Online

    Why don't you improve it, then? Let me guess... "I don't know how, but YOU must do it!" It doesn't matter whether someone implemented that idea somewhere, but whether it makes any sense. I explained to you why I find it's a bad idea. I didn't say "no, because no", but gave my reasoning. You...
  4. kay

    [UK][7.4] Tibiantis Online

    Said the guy who throws around phrases like ”where there is a will, there is a way” to justify his detached from reality expectations.
  5. kay

    [UK][7.4] Tibiantis Online

    Terrible idea. This way you are only killing all the in game trade and the whole tibian ecosystem. Knights won't be able to buy uhs from druids anymore, you also can't loot them from other players, exchange with your friends etc. Meanwhile, the black market lovers are still buying gold and...
  6. kay

    [UK][7.4] Tibiantis Online

    That's a lot of words for "I don't care that it's impossible, you must solve it!". I didn't only tell you that it was not possible, I explained in detail WHY it is not possible TWICE. Yet, you just ignore it and come up with this nonsense ”where there is a will, there is a way”. Does it mean...
  7. kay

    Really weird problem with spr/dat and effects/missiles

    Apparently, your Object Builder numbers those effects from 1, while the server numbers them from 0. You want to use the fourth effect which in Object Builder is labeled as nr 4 (after 1, 2, 3) but on the server's side nr 4 stands for the fifth effect (after 0, 1, 2, 3). You don't need to fix it...
  8. kay

    [UK][7.4] Tibiantis Online

    So, you assume that I have all the knowledge of the game, but when I tell you from my knowledge that something is impossible - you refuse to believe, because no. I literally told you WHY it is impossible. From the server's view there is ZERO difference between passing items over to another...
  9. kay

    [UK][7.4] Tibiantis Online

    It's impossible to wipe out the black market and it's not really that hard to figure out why. Black market will exist in every game with unlimited flow of items, where players can freely pass them from one to another. If you are allowed to give your items to someone else, you are also "allowed"...
  10. kay

    Got server working - can't tell if things in-game are working

    It's not Al Dee's shop, it's clearly a custom map.
  11. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    totally irrelevant, probably just casually flaunting himself
  12. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Because, like I said, shields, weapons etc. are always dropped in a bag, while armor pieces are placed in the inventory. It is hardcoded in the server binary, and does not depend on those editable files.
  13. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Bag is added in two scenarios: there are no more free slots in the inventory an item that can only drop in a bag is being added to the loot (e.g. weapons, shields etc.)
  14. kay

    otservlist spoof epedemic (rant)

    Nowadays the advertising value of otservlist is close to zero anyway, so you're not losing anything at all if you choose not to play their games. It only exists because too many hosters still believe that they need it, not because they actually need it. Sadly, that apparently includes the otland...
  15. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    A monster's attack and defense abilites both increase as they level up in fist fighting. Their atk and def values are constant. Fist fighting is the skill used by monsters, since they never wield any weapon or shield (those are always created inside the bag, or at least that was the case back in...
  16. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    @iNux Yes, monsters in real tibia could level up if their Level was defined in the .mon file. They could also gain health, speed etc. (even mana) from that, but it would have to be defined in their skills as well. It wasn't the case for any actual monster, but it was technically possible. Real...
  17. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    It depends on what that "baseSpeed" stands for and how it is later used to calculate the actual speed.
  18. kay

    OTClient Blocking clients other than the official.

    The purpose of the RSA encryption is not to stop bots, but to secure the client-server communication (login data in particular) against the "man in the middle". If you change the default keys, it can stop some of the already made bots from working - but only those that rely on taking over the...
  19. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    "Value" stands for atk or def value multiplied by the fight stance factor. These are following: full atk: 1.2 (rounded down) / 0.6 (rounded up) balance: 1 / 1 full def: 0.6 (rounded up) / 1.8 (rounded down) E.g. giant sword stats are: 46/22 on balance, 55/14 on full atk, 28/39 on full def...
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