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  1. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    player:setStorageValue(cStorage, progress + 1) this line should set the storages whenever you use the axe the fact you're not having your storages set is very odd Is the demon oak yelling things when you hit the other 3 parts of the tree?
  2. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    well that's certainly interesting do you have a storages file somewhere? in OTX it's data/lib/miscellaneous/051-storages.lua currently the script is trying to pull those values in addition it's also trying to pull things like DEMON_OAK_POSITION out of data/lib/miscellaneous/demonOakQuest.lua if...
  3. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    what are the values of the other 3
  4. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    That is certainly weird. If you aren't even getting a cancel message, that means the script is running and returning true. I have a copy of OTX on my PC and I've tested it and it works, and apart from the positions, everything else in the scripts are identical. Go into your database and check...
  5. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    do you get any message ingame when you try to use it?
  6. RazorBlade

    TFS 1.X+ Demon oak left branch doesn't work

    If you're not getting an error, ensure the id 8289 is present in actions.xml If you are getting an error, post it
  7. RazorBlade

    CreatureEvent [TFS 1.1] Fast Travel To Unlocked Locations, modalwindow

    one of two ways 1. in your talkaction you could add the following code to ensure the player has access to all for i = 1, #tlocations do if not player:getStorage(tlocations[i].storage) == 1 then player:setStorageValue(tlocations[i].storage, 1) end for j = 1...
  8. RazorBlade

    CreatureEvent [TFS 1.1] Crafting System - ModalWindows

    Likely you don't have the skills.lua in your lib folder if you don't want to use the skills, you can use this smelt.lua instead -- config local useSkills = false local modalId = 1003 local choice = {} local recipes = { [1] = {name = "Iron Ingot", subname = "iron ore", count = 1, storage =...
  9. RazorBlade

    CreatureEvent [TFS 1.1] Crafting System - ModalWindows

    Well, I'm not really very actively into OT in the past year or so Probably not gonna be writing any new code, but I can give you some hints if you want to add money, something like this would work [3] = {name = "Blue Robe", learned = false, learnStorage = 0, storage = {40003}, level = {30}...
  10. RazorBlade

    CreatureEvent [TFS 1.1] Crafting System - ModalWindows

    Liiike... have an option when you select the item from the list to either create one or destroy one?
  11. RazorBlade

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    It's to be expected. Vials are not stackable like normal potions are. That's a whole other problem, between tibia.dat and items.otb, possibly some source edits depending on the extent of the functionality.
  12. RazorBlade

    Solved reward script by lvl

    Remember to mark your thread "Answered" if your problem has been resolved
  13. RazorBlade

    Solved reward script by lvl

    getPlayerStorageValue(cid, t[1]) < v[7] v[7] doesn't exist. v only has 4 elements: itemid, count, message, and seemingly an id from 1-7 looks like that should be v[4] edit: setPlayerStorageValue(cid, t[1], v[7]) here as well
  14. RazorBlade

    Lua Params for onThink and onTime?

    Hello everyone. Just having trouble finding these in the source. What parameters do onThink and onTime have (globalevents)? TFS 1.3 Thanks
  15. RazorBlade

    CreatureEvent [TFS 1.1] Fast Travel To Unlocked Locations, modalwindow

    No. Modalwindows didn't exist in 0.4. Stop using outdated distros.
  16. RazorBlade

    Our letter of resignation

    Why do you even care so much? :rolleyes:
  17. RazorBlade

    Lua ModalWindows: what does priority do?

    Hello, just have a quick question. What on earth is priority for in modalwindows? I went through the source, the TFS wiki, tested it myself, and I cannot find a purpose for it.
  18. RazorBlade

    [TFS/C++] Change how instant spells are cast

    I was gonna comment the exact same thing yesterday. To fix the spells breaking, you can have a check in the talkaction. if not Spell(words) then dosomething
  19. RazorBlade

    Suggestion About art sections being moved to multimedia

    I think it looks lovely
  20. RazorBlade

    Suggestion About art sections being moved to multimedia

    Okay so serious question for @Don Daniello Would it be the end of the world to have a download section for free sprites AND a showoff section for showoff?
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