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I voted for single and expansion. Then I changed it to just single payment. For the most part I like to just keep playing and playing and if there's updates to the game, that keeps me open to new adventures. There's no reason beyond making money to charge for those updates. An expansion is just...
I have no idea why it still displays, when the config is incorrect, znote aac sends you to a page that tells you how to properly config it. unless you aren't using znote aac, at which point you're looking at a very different problem, which is that your login script runs a database query...
config.php in your aac
$config['server_path'] = '*****';
set it to a path that doesn't exist like
$config['server_path'] = 'C:\NotReal';
that should cause your aac to go into config mode and display the queries
What I told you is the solution, I'm not sure why your site would even display if the query was not run. go into your config. change the server path to a fake one that doesn't exist. it should bring up an error page when you go to localhost/
this is where you will find the queries you need to run.
the missing tables are from znoteaac. when you try to go to your aac on localhost/ it should display a large query that you can run in phpmyadmin and it will add them.
There's nothing in this thread about adding it to items.
I'm assuming since it didn't error in the console, you figured out this part:
} else if (tmpStrValue == "elementfire") {
Abilities& abilities = it.getAbilities();
abilities.elementDamage =...
All I did was compile my previous posts into a shortened list. As I said, I made my assumptions of the server based on what I saw. I stated that that's what I was doing. I wasn't making those assumptions as if I knew what the server was, I was telling him that I was making those assumptions...
I don't see how you came to that conclusion because numerous times I've stated that the extra hunting on a server with characters that don't save is pointless, and argued why on both sides of the argument. If you can pop on and hunt for an hour or two before a war and it makes a difference, then...
I'm well aware of how war servers work. That's why I said it's pointless to try and make any progress by hunting, and if hunting for a couple hours before a war is truly enough to see any difference, then as I said, you're defeating the purpose of everyone being the same. If a couple hours isn't...
what exactly is unique about a boring looking temple, some backpacks of runes/potions and some unlimited dragon ham? you should be posting pictures of things that are actually going to draw players to join. things that they haven't seen before. things that set you apart from every other server...
try setting actionid (any actionid) to the chests. I think this prevents it from being actually opened.
as for the other 5 chests, just use a normal quest script for them, since this script is for limiting to one item per storage.
woopsie
function onUse(cid, item, frompos, item2, topos)
local queststatus = getPlayerStorageValue(cid,21000)
if queststatus > 0 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
return false
end
doPlayerAddItem(cid,item.uid,1)...
Deleted previous post cause it wouldn't let me edit. Realized your otx version is ancient
local queststatus = getPlayerStorageValue(cid,21000)
function onUse(cid, item, frompos, item2, topos)
if queststatus > 0 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")...
You should focus more on improving the gameplay rather than offer people money. Just because you can get cash doesn't mean it's necessarily worth the time spent playing. The fact that you feel the need to offer cash as an incentive to play tells me you're already doing something wrong.
Ah, I see the problem.
Line 90
text = text .. "\n" .. i .. " - " .. tasks.raceName .. (getCreatureStorage(cid, tasks.questStarted) == 2 and " [Done]" or "")
tasks.raceName (and also tasks.questStarted) don't exist. this should actually say:
text = text .. "\n" .. i .. " - " ...