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  1. RazorBlade

    Lua How to send all depot items from another city?

    I tested my script and it removed all items from the player's depot. However I'm also using a later version and there's no such thing as space outside the depot chest because of the inbox and market dealio. I literally actually used the information from YOUR comment to write it, so I guess...
  2. RazorBlade

    Windows Error in path - UniController

    I suggest following whatever tutorial got you to this point. If you weren't using one, you should. It should explain everything you need. There's loads of tutorials available for znote aac and they probably all use uniserver so you're in luck
  3. RazorBlade

    Windows Error in path - UniController

    Seems like a pretty self explanatory error message. Your server path probably has spaces in it. Change the directories so they don't have spaces or replace the spaces with underscores. Edit: For good measure C:/MyServer <-good C:/My_Server <-good C:/My Server <-bad
  4. RazorBlade

    creature:setLight() or Condition(CONDITION_LIGHT) [TFS 1.2]

    Exactly. I suggested the same and I guess neither of them took my advice :p
  5. RazorBlade

    Lua recursive addEvent and how to stop it

    your function and a variable both have the same name. It doesn't assume one is correct, it just picks the first one it sees. It's trying to use your variable effectTile instead of your function effectTile. Change the variable name to like et or something. Also stopEvent(effecTile) lil typo there ;)
  6. RazorBlade

    Lua How to send all depot items from another city?

    In main, have a depot chest with a mailbox beside it, allow the player to access this depot only a set number of times, set it to the rook dp id. this way, they cannot continue to use this depot but they have the chance to move their items out of it. Make a movement script and paste this into...
  7. RazorBlade

    Lua Block bank transfer to some towns

    Glad it finally works
  8. RazorBlade

    Where are you from? =)

    Fixed it for you As for me, same as Synnical
  9. RazorBlade

    Lua Block bank transfer to some towns

    http://hastebin.com/zodomuhemo.lua
  10. RazorBlade

    Lua Block bank transfer to some towns

    http://hastebin.com/kaduhutuni.lua
  11. RazorBlade

    What's the Difference 8.60?

    Well, otserv is a different engine from tfs crying damson is a very old tfs engine that was used when 8.6 was actually new tfs 1.2 is a new engine that's more modern and powerful and there was a version adapted to work backwards with 8.6 I haven't used any of them for 8.6 but I always stand by...
  12. RazorBlade

    Lua Block bank transfer to some towns

    http://hastebin.com/iwonuzevez.lua
  13. RazorBlade

    Lua Block bank transfer to some towns

    Try this one: http://hastebin.com/ugumoteloy.lua
  14. RazorBlade

    Lua Block bank transfer to some towns

    Won't let me paste for some reason try this: http://pastebin.com/u35Ut31E
  15. RazorBlade

    Lua Getting the primaryType from onManaChange

    creature:addMana(manaChange[, animationOnLoss = false]) Edit: oh I see what you mean now, edited code
  16. RazorBlade

    Lua Getting the primaryType from onManaChange

    local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 200000) condition:setParameter(CONDITION_PARAM_SUBID, 2000)...
  17. RazorBlade

    little problem with lever script

    Absolutely not It won't let me paste here for some reason but this should do what you need http://pastebin.com/aLWqishd
  18. RazorBlade

    TalkAction !online viewed as a book, TFS 1.1

    I don't see how you can avoid concatenating within a loop by doing this, you still have to run a loop to put the strings into the table and if you want the strings to be accurate, you're gonna have to concatenate them... Explain yourself
  19. RazorBlade

    Lua Getting the primaryType from onManaChange

    As far as I can tell, there's no way to do it without source edits, since the event doesn't pass any information about the combat except the origin, which is not helpful. If you're cool with doing a source edit, I can try to write up the code for you.
  20. RazorBlade

    TalkAction !online viewed as a book, TFS 1.1

    Kinda missing the point of your comment. You're just copying the majority of his code and posting it back to him on his own release. Plus @Danger II is correct, if there's 1 player online, it won't show any players in the list and it will say there are no players online. Sure, if there's only...
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