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  1. M

    CEMAKE COMPILE OTCLIENT

    install boost liblaries
  2. M

    The community recommendation thread.

    I recommend @DeliveryService as a spriter. Made some graphic for free :)
  3. M

    Graphic Designer (free sprite everyday) 5$ sprites, quality guaranteed.

    Could You please give a link ? I'm not so fluent in using otland :D + I would like to have a TopDown pokemon tree similar to that one
  4. M

    Packaging OTClient

    As You found a solution for that problem - please give a feedback to the community :D
  5. M

    Unpacking sprites in a custom OTS (OTClient)

    Do You need packing after that in order to have "modified" graphics in the same custom otclient? If not You can use RenderDoc (https://renderdoc.org/) - it should be quite easy
  6. M

    Unpacking sprites in a custom OTS (OTClient)

    files are probably encrypted - there is no easy way to get them without dll injection to the exe file.
  7. M

    OTClient 1.0

    no reason ? I'm using it a lot - otcv8 does not allow me to implement true custom content
  8. M

    Graphic Designer (free sprite everyday) 5$ sprites, quality guaranteed.

    Thank You very much - it was fast :D
  9. M

    Graphic Designer (free sprite everyday) 5$ sprites, quality guaranteed.

    I m first - so - I would like to have a poke-style bush :)
  10. M

    TFS: Smart pointers discussion

    Using current "intrusive ptr" implementation is quite poor and do not follow the rule of self limiting like for example in the unique ptr, that you can not copy, but you are allowed only to move content. The main question is intrusive_ptr vs shared_ptr - If such change would lead to bad overall...
  11. M

    Solved DoCreatureCastSpell

    thx for help everyone , the problem wasn't in c++ code but in spells scripts
  12. M

    Solved DoCreatureCastSpell

    @Shadowsong yeah i know but i want to make script where player have summon and when player say for example do exori then this summon will do exori @Xagul yeah when player cast for example exori then monster deal good damage , but i have problem when sommon cast spell. he is casting spell...
  13. M

    Solved DoCreatureCastSpell

    bump
  14. M

    Solved DoCreatureCastSpell

    function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") local pk = getCreatureSummons(cid)[1] local name = getCreatureName(pk) local target = GetCreatureTarget(pk)...
  15. M

    Solved DoCreatureCastSpell

    no one can help ? ;)
  16. M

    Solved DoCreatureCastSpell

    sorry but this cant help
  17. M

    Solved DoCreatureCastSpell

    hi i have problem with this code : (tfs 0.3.6) i had no problems with compile. but when monster use a spell its sending magic effect but nothig else. Target dont recieve damage. i would be grateful if someone can help me ;)
  18. M

    [C++] Help to this script

    should be lua_register(m_luaState, "setCreatureName", LuaScriptInterface::luaSetCreatureName); and int32_t LuaScriptInterface::luaSetCreatureName(lua_State* L)
  19. M

    Items.otb

    hi, i need help with items.otb. When i try to create new items.otb file my OtItemEditor says: "Wrong items set" When just loaded Tibia.dat and spr to this program it said that zero items added
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