Ahh, ofc (facepalm)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON)
setCombatParam(combat...