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  1. chucky91

    OTClient Nekiro TFS 772 mount system

    @bringsz You have packets of bytes out of sync with the client. Also, your server is sending the player looktype to nil. Check ur network message bytes: 0xa2
  2. chucky91

    OTClient Otcv8 academy

    https://otland.net/threads/otclient-classic-ui.279994/
  3. chucky91

    Tibia 3D Multiplayer Project - what do you think?

    I think an incredible project! Its just that nowadays there's a lot of competition, but its a good project. Wasted years? for me, the real waste of time is going backward in life. When CipSoft started, it had fewer than 100 players. The expected 3D should be more diverse for the audience. For...
  4. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Yes, throwing weapons don't have attributes, so they can't clone attributes. Therefore, there needs to be a stackable check to return true and combine it with the others. I had corrected it and ended up forgetting to upload it to GitHub.
  5. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    try: Or edit path on config.local.php 1763894083 fixed:
  6. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    https://github.com/RCP91/TibiaCore/commit/a59f72cc0e2d4b54f0634462f5ebaca45ee70938
  7. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    database is tibiacore-empty.sql
  8. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    ubuntu you can compiler easy using apt installs, only cmake!
  9. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Either way, he have to update io_context and stable_timer, vcpkg boost 1.89 Both work.
  10. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    GitHub - RCP91/TibiaCore (https://github.com/RCP91/TibiaCore) "How Compiler" For windows download xampp to upload sql or WSL1 also. Ubuntu Linux install (mysql or mariadb), apache2. If you have knowledge of Ubuntu, its the quickest and easiest way to start running the server.
  11. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    boost-asio and its derivatives! But you can replace boost with asio, which is a standard ++20 compiler. "boost:: to std::" The problem with rollbacks is that sometimes the pointer has already been deleted. Sometimes it's necessary to reinforce the security of protocols. For example, trying to...
  12. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Try import tibiacore-empty.sql direct to xampp or rename to schema.sql
  13. chucky91

    TFS 1.X+ How to track how he typed spell with doCreatureSay

    The original project does not contain const _Ty2. If your source code is different, you should post the corresponding script or function. check type _Ty2 like: const auto& _Ty2 = Object;
  14. chucky91

    teleport room

    Check if these creatures are listed among the locations in your map's spawn.xml file. See if it's being saved.se creatures are listed between positions in your map's spawn.xml file. ex:
  15. chucky91

    teleport room

    First, check if the Mystic Flame min config(RespawnTime: 60, RespawnRange: 3) is on the same block as the monster. Second, check if there are pz on the tile (green color on tile), if you have remove!
  16. chucky91

    TFS 1.X+ player:getFightMode() only gives me 1

    Anywhere, you should always use player:getFightMode() in Lua scripts; this returns the exact value of the balance mode. For example, if you want to increase some magic or strength when you're at full attack, you check this. print("FightMode:", player:getFightMode()) log: 0, 1 or 2.
  17. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Yes all containers propeties from houses only, map tile save only dropped during game, outside map.otb You need to define a property to indicate which tile item it belongs to: house or map tiles. This is important when saving the map/houses. Because if the containers are in the house, the...
  18. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    I solved this in the base i edit, saving the items on the map created during the game, without interfering with the loading of the houses and map items. There is a bug that doesn't save hanging items, since the house blocks don't fit into the wall position. Now imagine doing this by editing...
  19. chucky91

    Development Services TFS/Web

    thank you very much!
  20. chucky91

    C++ exhuset manarune hootkey

    local exhaust = Condition(CONDITION_EXHAUST) exhaust:setParameter(CONDITION_PARAM_TICKS, 4000) if player:getCondition(CONDITION_EXHAUST)then player:sendTextMessage(MESSAGE_STATUS_SMALL, "You are exhausted.") player:getPosition():sendMagicEffect(CONST_ME_POFF)...
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