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  1. H

    [8.7] The Forgotten Server v0.2.9 edited (r1)

    I'm using 2.10, but I added the changes of the 2.9 r1 to my exe. Thank you for those code lines.
  2. H

    8.54-8.55 Real map by Vardius (Venn)

    Simply adding like 100 wild warriors, bandits and hunters to the edron hero dungeon doesn't fix those missing spawns there. You should have read wiki or watched some video on youtube instead.
  3. H

    [8.7] The Forgotten Server v0.2.10 (Mystic Spirit)

    This doesn't happen with client version 8.70
  4. H

    [8.7] The Forgotten Server v0.2.10 (Mystic Spirit)

    http://otland.net/f132/ring-amulets-1-charge-57115/#post1205434
  5. H

    Ring & Amulets - 1 charge

    itemcharges bump
  6. H

    How to sell an item with charges???

    Search for CreateItem in luascript.cpp, add these lines and compile your exe. Your npcs will always sell amulets and might ring with the right charges. if(itemId == 2197 || itemId == 10219 || itemId == 10221 || itemId == 10220) newItem->setCharges(5); else if(itemId == 2164)...
  7. H

    Charges...

    if(itemId == 2197 || itemId == 10219 || itemId == 10221 || itemId == 10220) newItem->setCharges(5); else if(itemId == 2164) newItem->setCharges(20); else if(itemId == 2198) newItem->setCharges(50); else if(itemId == 2199) newItem->setCharges(150); else if(itemId ==...
  8. H

    Amulets/Rings Charges

    if(itemId == 2197 || itemId == 10219 || itemId == 10221 || itemId == 10220) newItem->setCharges(5); else if(itemId == 2164) newItem->setCharges(20); else if(itemId == 2198) newItem->setCharges(50); else if(itemId == 2199) newItem->setCharges(150); else if(itemId == 2201 ||...
  9. H

    Ring & Amulets - 1 charge

    Search for CreateItem, add these lines in luascript.cpp and compile your exe(your npcs will always sell amulets and might ring with correct charges): if(itemId == 2197 || itemId == 10219 || itemId == 10221 || itemId == 10220) newItem->setCharges(5); else if(itemId == 2164)...
  10. H

    [8.7] The Forgotten Server v0.2.10 (Mystic Spirit)

    Charges add these lines to monsters.cpp if(lootBlock.id == 2197 || lootBlock.id == 10219 || lootBlock.id == 10221 || lootBlock.id == 10220) tmpItem->setCharges(5); else if(lootBlock.id == 2164) tmpItem->setCharges(20); else if(lootBlock.id == 2198)...
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